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engines/ultima/ultima4/game/object.h
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147
engines/ultima/ultima4/game/object.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_GAME_OBJECT_H
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#define ULTIMA4_GAME_OBJECT_H
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#include "ultima/ultima4/core/coords.h"
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#include "ultima/ultima4/map/map_tile.h"
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#include "ultima/ultima4/core/types.h"
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namespace Ultima {
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namespace Ultima4 {
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class Object;
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typedef Common::List<Object *> ObjectDeque;
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enum ObjectMovementBehavior {
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MOVEMENT_FIXED,
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MOVEMENT_WANDER,
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MOVEMENT_FOLLOW_AVATAR,
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MOVEMENT_ATTACK_AVATAR
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};
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class Object {
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public:
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enum Type {
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UNKNOWN,
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CREATURE,
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PERSON
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};
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Object(Type type = UNKNOWN) :
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_tile(0),
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_prevTile(0),
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_movementBehavior(MOVEMENT_FIXED),
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_objType(type),
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_focused(false),
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_visible(true),
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_animated(true) {
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}
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virtual ~Object() {}
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// Methods
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MapTile &getTile() {
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return _tile;
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}
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MapTile &getPrevTile() {
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return _prevTile;
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}
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const Coords &getCoords() const {
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return _coords;
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}
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const Coords &getPrevCoords() const {
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return _prevCoords;
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}
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ObjectMovementBehavior getMovementBehavior() const {
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return _movementBehavior;
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}
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Type getType() const {
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return _objType;
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}
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bool hasFocus() const {
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return _focused;
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}
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bool isVisible() const {
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return _visible;
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}
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bool isAnimated() const {
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return _animated;
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}
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void setTile(MapTile t) {
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_tile = t;
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}
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void setTile(Tile *t) {
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_tile = t->getId();
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}
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void setPrevTile(MapTile t) {
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_prevTile = t;
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}
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void setCoords(Coords c) {
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_prevCoords = _coords;
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_coords = c;
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}
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void setPrevCoords(Coords c) {
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_prevCoords = c;
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}
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void setMovementBehavior(ObjectMovementBehavior b) {
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_movementBehavior = b;
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}
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void setType(Type t) {
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_objType = t;
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}
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void setFocus(bool f = true) {
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_focused = f;
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}
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void setVisible(bool v = true) {
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_visible = v;
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}
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void setAnimated(bool a = true) {
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_animated = a;
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}
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void setMap(class Map *m);
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Map *getMap();
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void remove(); /**< Removes itself from any maps that it is a part of */
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bool setDirection(Direction d);
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void animateMovement();
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// Properties
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protected:
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MapTile _tile, _prevTile;
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Coords _coords, _prevCoords;
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ObjectMovementBehavior _movementBehavior;
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Type _objType;
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Common::List<class Map *> _maps; /**< A list of maps this object is a part of */
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bool _focused;
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bool _visible;
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bool _animated;
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};
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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