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engines/ultima/ultima4/game/moongate.cpp
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77
engines/ultima/ultima4/game/moongate.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/core/coords.h"
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#include "ultima/ultima4/game/moongate.h"
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#include "ultima/ultima4/core/types.h"
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#include "ultima/shared/std/containers.h"
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namespace Ultima {
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namespace Ultima4 {
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Moongates *g_moongates;
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Moongates::Moongates() {
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g_moongates = this;
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}
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Moongates::~Moongates() {
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g_moongates = nullptr;
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}
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void Moongates::add(int phase, const Coords &coords) {
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if (contains(phase))
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error("Error: A moongate for phase %d already exists", phase);
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(*this)[phase] = coords;
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}
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const Coords *Moongates::getGateCoordsForPhase(int phase) {
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iterator moongate;
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moongate = find(phase);
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if (moongate != end())
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return &moongate->_value;
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return nullptr;
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}
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bool Moongates::findActiveGateAt(int trammel, int felucca, const Coords &src, Coords &dest) {
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const Coords *moongate_coords;
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moongate_coords = getGateCoordsForPhase(trammel);
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if (moongate_coords && (src == *moongate_coords)) {
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moongate_coords = getGateCoordsForPhase(felucca);
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if (moongate_coords) {
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dest = *moongate_coords;
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return true;
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}
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}
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return false;
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}
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bool Moongates::isEntryToShrineOfSpirituality(int trammel, int felucca) {
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return (trammel == 4 && felucca == 4) ? true : false;
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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