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engines/ultima/ultima4/game/context.h
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engines/ultima/ultima4/game/context.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_GAME_CONTEXT_H
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#define ULTIMA4_GAME_CONTEXT_H
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#include "ultima/ultima4/map/location.h"
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#include "ultima/ultima4/game/aura.h"
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#include "ultima/ultima4/game/names.h"
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#include "ultima/ultima4/game/person.h"
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#include "ultima/ultima4/game/script.h"
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#include "ultima/ultima4/core/types.h"
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#include "ultima/ultima4/filesys/savegame.h"
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#include "ultima/shared/std/containers.h"
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namespace Ultima {
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namespace Ultima4 {
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class Object;
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class Party;
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class Person;
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class Script;
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class StatsArea;
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enum TransportContext {
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TRANSPORT_FOOT = 0x1,
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TRANSPORT_HORSE = 0x2,
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TRANSPORT_SHIP = 0x4,
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TRANSPORT_BALLOON = 0x8,
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TRANSPORT_FOOT_OR_HORSE = TRANSPORT_FOOT | TRANSPORT_HORSE,
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TRANSPORT_ANY = 0xffff
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};
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/**
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* Context class
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*/
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class Context : public Script::Provider {
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public:
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Context();
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~Context();
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/**
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* Reset the context
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*/
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void reset();
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StatsArea *_stats;
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Aura *_aura;
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Party *_party;
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Location *_location;
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int _line, _col;
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int _moonPhase;
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int _windDirection;
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int _windCounter;
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bool _windLock;
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int _horseSpeed;
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int _opacity;
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TransportContext _transportContext;
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uint32 _lastCommandTime;
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Object *_lastShip;
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public:
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/**
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* Provides scripts with information
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*/
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Common::String translate(Std::vector<Common::String> &parts) override {
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if (parts.size() == 1) {
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if (parts[0] == "wind")
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return getDirectionName(static_cast<Direction>(_windDirection));
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}
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return "";
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}
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};
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extern Context *g_context;
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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