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engines/ultima/ultima4/game/armor.cpp
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112
engines/ultima/ultima4/game/armor.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/game/armor.h"
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#include "ultima/ultima4/core/config.h"
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#include "ultima/ultima4/game/names.h"
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#include "ultima/ultima4/map/tile.h"
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#include "common/algorithm.h"
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namespace Ultima {
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namespace Ultima4 {
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Armors *g_armors;
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Armors::Armors() : _confLoaded(false) {
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g_armors = this;
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}
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Armors::~Armors() {
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g_armors = nullptr;
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}
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const Armor *Armors::get(ArmorType a) {
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// Load in XML if it hasn't been already
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loadConf();
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if (static_cast<unsigned>(a) >= size())
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return nullptr;
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return (*this)[a];
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}
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const Armor *Armors::get(const Common::String &name) {
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// Load in XML if it hasn't been already
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loadConf();
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for (unsigned i = 0; i < size(); i++) {
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if (scumm_stricmp(name.c_str(), (*this)[i]->_name.c_str()) == 0)
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return (*this)[i];
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}
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return nullptr;
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}
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void Armors::loadConf() {
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if (!_confLoaded)
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_confLoaded = true;
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else
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return;
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const Config *config = Config::getInstance();
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Std::vector<ConfigElement> armorConfs = config->getElement("armors").getChildren();
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for (const auto &i : armorConfs) {
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if (i.getName() != "armor")
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continue;
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ArmorType armorType = static_cast<ArmorType>(size());
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push_back(new Armor(armorType, i));
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}
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}
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/*-------------------------------------------------------------------*/
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Armor::Armor(ArmorType armorType, const ConfigElement &conf) :
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_type(armorType), _canUse(0xff) /*, _mask(0) */ {
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_name = conf.getString("name");
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_defense = conf.getInt("defense");
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Std::vector<ConfigElement> contraintConfs = conf.getChildren();
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for (const auto &i : contraintConfs) {
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byte useMask = 0;
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if (i.getName() != "constraint")
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continue;
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for (int cl = 0; cl < 8; cl++) {
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if (scumm_stricmp(i.getString("class").c_str(), getClassName(static_cast<ClassType>(cl))) == 0)
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useMask = (1 << cl);
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}
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if (useMask == 0 && scumm_stricmp(i.getString("class").c_str(), "all") == 0)
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useMask = 0xFF;
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if (useMask == 0) {
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error("malformed armor.xml file: constraint has unknown class %s",
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i.getString("class").c_str());
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}
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if (i.getBool("canuse"))
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_canUse |= useMask;
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else
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_canUse &= ~useMask;
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}
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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