Initial commit
This commit is contained in:
336
engines/ultima/ultima4/filesys/savegame.h
Normal file
336
engines/ultima/ultima4/filesys/savegame.h
Normal file
@@ -0,0 +1,336 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ULTIMA4_FILESYS_SAVEGAME_H
|
||||
#define ULTIMA4_FILESYS_SAVEGAME_H
|
||||
|
||||
#include "common/array.h"
|
||||
#include "common/rect.h"
|
||||
#include "common/stream.h"
|
||||
#include "common/serializer.h"
|
||||
#include "ultima/ultima4/core/coords.h"
|
||||
#include "ultima/ultima4/core/types.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima4 {
|
||||
|
||||
#define PARTY_SAV_BASE_FILENAME "party.sav"
|
||||
#define MONSTERS_SAV_BASE_FILENAME "monsters.sav"
|
||||
#define OUTMONST_SAV_BASE_FILENAME "outmonst.sav"
|
||||
|
||||
#define MONSTERTABLE_SIZE 32
|
||||
#define MONSTERTABLE_CREATURES_SIZE 8
|
||||
#define MONSTERTABLE_OBJECTS_SIZE (MONSTERTABLE_SIZE - MONSTERTABLE_CREATURES_SIZE)
|
||||
|
||||
class Object;
|
||||
|
||||
/**
|
||||
* The list of all weapons. These values are used in both the
|
||||
* inventory fields and character records of the savegame.
|
||||
*/
|
||||
enum WeaponType {
|
||||
WEAP_HANDS,
|
||||
WEAP_STAFF,
|
||||
WEAP_DAGGER,
|
||||
WEAP_SLING,
|
||||
WEAP_MACE,
|
||||
WEAP_AXE,
|
||||
WEAP_SWORD,
|
||||
WEAP_BOW,
|
||||
WEAP_CROSSBOW,
|
||||
WEAP_OIL,
|
||||
WEAP_HALBERD,
|
||||
WEAP_MAGICAXE,
|
||||
WEAP_MAGICSWORD,
|
||||
WEAP_MAGICBOW,
|
||||
WEAP_MAGICWAND,
|
||||
WEAP_MYSTICSWORD,
|
||||
WEAP_MAX
|
||||
};
|
||||
|
||||
/**
|
||||
* The list of all armor types. These values are used in both the
|
||||
* inventory fields and character records of the savegame.
|
||||
*/
|
||||
enum ArmorType {
|
||||
ARMR_NONE,
|
||||
ARMR_CLOTH,
|
||||
ARMR_LEATHER,
|
||||
ARMR_CHAIN,
|
||||
ARMR_PLATE,
|
||||
ARMR_MAGICCHAIN,
|
||||
ARMR_MAGICPLATE,
|
||||
ARMR_MYSTICROBES,
|
||||
ARMR_MAX
|
||||
};
|
||||
|
||||
/**
|
||||
* The list of sex values for the savegame character records. The
|
||||
* values match the male and female symbols in the character set.
|
||||
*/
|
||||
enum SexType {
|
||||
SEX_MALE = 0xb,
|
||||
SEX_FEMALE = 0xc
|
||||
};
|
||||
|
||||
/**
|
||||
* The list of class types for the savegame character records.
|
||||
*/
|
||||
enum ClassType {
|
||||
CLASS_MAGE,
|
||||
CLASS_BARD,
|
||||
CLASS_FIGHTER,
|
||||
CLASS_DRUID,
|
||||
CLASS_TINKER,
|
||||
CLASS_PALADIN,
|
||||
CLASS_RANGER,
|
||||
CLASS_SHEPHERD
|
||||
};
|
||||
|
||||
/**
|
||||
* The list of status values for the savegame character records. The
|
||||
* values match the letter that's appear in the ztats area.
|
||||
*/
|
||||
enum StatusType {
|
||||
STAT_GOOD = 'G',
|
||||
STAT_POISONED = 'P',
|
||||
STAT_SLEEPING = 'S',
|
||||
STAT_DEAD = 'D'
|
||||
};
|
||||
|
||||
enum Virtue {
|
||||
VIRT_HONESTY,
|
||||
VIRT_COMPASSION,
|
||||
VIRT_VALOR,
|
||||
VIRT_JUSTICE,
|
||||
VIRT_SACRIFICE,
|
||||
VIRT_HONOR,
|
||||
VIRT_SPIRITUALITY,
|
||||
VIRT_HUMILITY,
|
||||
VIRT_MAX
|
||||
};
|
||||
|
||||
enum BaseVirtue {
|
||||
VIRT_NONE = 0x00,
|
||||
VIRT_TRUTH = 0x01,
|
||||
VIRT_LOVE = 0x02,
|
||||
VIRT_COURAGE = 0x04
|
||||
};
|
||||
|
||||
enum Reagent {
|
||||
REAG_ASH,
|
||||
REAG_GINSENG,
|
||||
REAG_GARLIC,
|
||||
REAG_SILK,
|
||||
REAG_MOSS,
|
||||
REAG_PEARL,
|
||||
REAG_NIGHTSHADE,
|
||||
REAG_MANDRAKE,
|
||||
REAG_MAX
|
||||
};
|
||||
|
||||
#define SPELL_MAX 26
|
||||
|
||||
enum Item {
|
||||
ITEM_SKULL = 0x01,
|
||||
ITEM_SKULL_DESTROYED = 0x02,
|
||||
ITEM_CANDLE = 0x04,
|
||||
ITEM_BOOK = 0x08,
|
||||
ITEM_BELL = 0x10,
|
||||
ITEM_KEY_C = 0x20,
|
||||
ITEM_KEY_L = 0x40,
|
||||
ITEM_KEY_T = 0x80,
|
||||
ITEM_HORN = 0x100,
|
||||
ITEM_WHEEL = 0x200,
|
||||
ITEM_CANDLE_USED = 0x400,
|
||||
ITEM_BOOK_USED = 0x800,
|
||||
ITEM_BELL_USED = 0x1000
|
||||
};
|
||||
|
||||
enum Stone {
|
||||
STONE_BLUE = 0x01,
|
||||
STONE_YELLOW = 0x02,
|
||||
STONE_RED = 0x04,
|
||||
STONE_GREEN = 0x08,
|
||||
STONE_ORANGE = 0x10,
|
||||
STONE_PURPLE = 0x20,
|
||||
STONE_WHITE = 0x40,
|
||||
STONE_BLACK = 0x80
|
||||
};
|
||||
|
||||
enum Rune {
|
||||
RUNE_HONESTY = 0x01,
|
||||
RUNE_COMPASSION = 0x02,
|
||||
RUNE_VALOR = 0x04,
|
||||
RUNE_JUSTICE = 0x08,
|
||||
RUNE_SACRIFICE = 0x10,
|
||||
RUNE_HONOR = 0x20,
|
||||
RUNE_SPIRITUALITY = 0x40,
|
||||
RUNE_HUMILITY = 0x80
|
||||
};
|
||||
|
||||
/**
|
||||
* The Ultima IV savegame player record data.
|
||||
*/
|
||||
struct SaveGamePlayerRecord {
|
||||
void synchronize(Common::Serializer &s);
|
||||
void init();
|
||||
|
||||
unsigned short _hp;
|
||||
unsigned short _hpMax;
|
||||
unsigned short _xp;
|
||||
unsigned short _str, _dex, _intel;
|
||||
unsigned short _mp;
|
||||
unsigned short _unknown;
|
||||
WeaponType _weapon;
|
||||
ArmorType _armor;
|
||||
char _name[16];
|
||||
SexType _sex;
|
||||
ClassType _class;
|
||||
StatusType _status;
|
||||
};
|
||||
|
||||
/**
|
||||
* How Ultima IV stores monster information
|
||||
*/
|
||||
struct SaveGameMonsterRecord {
|
||||
byte _tile;
|
||||
byte _x;
|
||||
byte _y;
|
||||
byte _prevTile;
|
||||
byte _prevX;
|
||||
byte _prevY;
|
||||
byte _unused1;
|
||||
byte _unused2;
|
||||
|
||||
SaveGameMonsterRecord() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void clear() {
|
||||
_tile = _x = _y = 0;
|
||||
_prevTile = _prevX = _prevY = 0;
|
||||
_unused1 = _unused2 = 0;
|
||||
}
|
||||
|
||||
static void synchronize(SaveGameMonsterRecord *monsterTable, Common::Serializer &s);
|
||||
};
|
||||
|
||||
class LocationCoords : public Coords {
|
||||
public:
|
||||
MapId _map;
|
||||
|
||||
LocationCoords() : Coords(), _map(0xff) {}
|
||||
LocationCoords(MapId map, int x_, int y_, int z_) :
|
||||
Coords(x_, y_, z_), _map(map) {}
|
||||
LocationCoords(MapId map, const Coords &pos) :
|
||||
Coords(pos), _map(map) {}
|
||||
|
||||
/**
|
||||
* Synchronize to/from a savegame
|
||||
*/
|
||||
void synchronize(Common::Serializer &s);
|
||||
};
|
||||
|
||||
class LocationCoordsArray : public Common::Array<LocationCoords> {
|
||||
public:
|
||||
|
||||
/**
|
||||
* Loads the list of map & coordinates from the game context
|
||||
*/
|
||||
void load();
|
||||
|
||||
/**
|
||||
* Synchronize to/from a savegame
|
||||
*/
|
||||
void synchronize(Common::Serializer &s);
|
||||
};
|
||||
|
||||
/**
|
||||
* Represents the on-disk contents of PARTY.SAV.
|
||||
*/
|
||||
struct SaveGame {
|
||||
/**
|
||||
* Initialize a new savegame structure
|
||||
*/
|
||||
void init(const SaveGamePlayerRecord *avatarInfo);
|
||||
|
||||
/**
|
||||
* Load an entire savegame, including monsters
|
||||
*/
|
||||
void save(Common::WriteStream *stream);
|
||||
|
||||
/**
|
||||
* Save an entire savegame, including monsters
|
||||
*/
|
||||
void load(Common::SeekableReadStream *stream);
|
||||
|
||||
/**
|
||||
* Called when a new game is started without loading an existing
|
||||
* savegame from launcher.
|
||||
*/
|
||||
void newGame();
|
||||
|
||||
/**
|
||||
* Synchronizes data for the savegame structure
|
||||
*/
|
||||
void synchronize(Common::Serializer &s);
|
||||
|
||||
uint _unknown1;
|
||||
uint _moves;
|
||||
SaveGamePlayerRecord _players[8];
|
||||
int _food;
|
||||
short _gold;
|
||||
short _karma[VIRT_MAX];
|
||||
short _torches;
|
||||
short _gems;
|
||||
short _keys;
|
||||
short _sextants;
|
||||
short _armor[ARMR_MAX];
|
||||
short _weapons[WEAP_MAX];
|
||||
short _reagents[REAG_MAX];
|
||||
short _mixtures[SPELL_MAX];
|
||||
unsigned short _items;
|
||||
LocationCoordsArray _positions;
|
||||
unsigned short _orientation;
|
||||
|
||||
byte _stones;
|
||||
byte _runes;
|
||||
unsigned short _members;
|
||||
unsigned short _transport;
|
||||
union {
|
||||
unsigned short _balloonState;
|
||||
unsigned short _torchDuration;
|
||||
};
|
||||
unsigned short _trammelPhase;
|
||||
unsigned short _feluccaPhase;
|
||||
unsigned short _shipHull;
|
||||
unsigned short _lbIntro;
|
||||
unsigned short _lastCamp;
|
||||
unsigned short _lastReagent;
|
||||
unsigned short _lastMeditation;
|
||||
unsigned short _lastVirtue;
|
||||
};
|
||||
|
||||
} // End of namespace Ultima4
|
||||
} // End of namespace Ultima
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user