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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/events/event_handler.h"
#include "ultima/ultima4/controllers/wait_controller.h"
#include "ultima/ultima4/core/settings.h"
#include "ultima/ultima4/core/utils.h"
#include "ultima/ultima4/filesys/savegame.h"
#include "ultima/ultima4/game/context.h"
#include "ultima/ultima4/views/textview.h"
#include "ultima/ultima4/gfx/screen.h"
#include "ultima/ultima4/map/location.h"
#include "common/events.h"
#include "common/system.h"
namespace Ultima {
namespace Ultima4 {
bool EventHandler::_controllerDone = false;
bool EventHandler::_ended = false;
EventHandler *EventHandler::_instance = nullptr;
EventHandler::EventHandler() : _timer(settings._eventTimerGranularity),
_updateScreen(nullptr), _isRightButtonDown(false) {
}
EventHandler *EventHandler::getInstance() {
if (_instance == nullptr)
_instance = new EventHandler();
return _instance;
}
void EventHandler::wait_msecs(uint msecs) {
int msecs_per_cycle = (1000 / settings._gameCyclesPerSecond);
int cycles = msecs / msecs_per_cycle;
if (cycles > 0) {
WaitController waitCtrl(cycles);
getInstance()->pushController(&waitCtrl);
waitCtrl.wait();
}
// Sleep the rest of the msecs we can't wait for
EventHandler::sleep(msecs % msecs_per_cycle);
}
void EventHandler::sleep(uint msec) {
g_system->delayMillis(msec);
}
void EventHandler::wait_cycles(uint cycles) {
WaitController waitCtrl(cycles);
getInstance()->pushController(&waitCtrl);
waitCtrl.wait();
}
void EventHandler::setControllerDone(bool done) {
_controllerDone = done;
#if defined(IOS_ULTIMA4)
if (done)
controllerStopped_helper();
#endif
}
bool EventHandler::getControllerDone() {
return _controllerDone;
}
void EventHandler::end() {
// End all event processing
_ended = true;
}
TimedEventMgr *EventHandler::getTimer() {
return &_timer;
}
Controller *EventHandler::pushController(Controller *c) {
c->setActive();
_controllers.push_back(c);
getTimer()->add(&Controller::timerCallback, c->getTimerInterval(), c);
return c;
}
Controller *EventHandler::popController() {
if (_controllers.empty())
return nullptr;
Controller *controller = _controllers.back();
getTimer()->remove(&Controller::timerCallback, controller);
_controllers.pop_back();
controller = getController();
if (controller)
controller->setActive();
return controller;
}
Controller *EventHandler::getController() const {
if (_controllers.empty())
return nullptr;
return _controllers.back();
}
void EventHandler::setController(Controller *c) {
while (popController() != nullptr) {}
pushController(c);
}
void EventHandler::pushMouseAreaSet(const MouseArea *mouseAreas) {
_mouseAreaSets.push_front(mouseAreas);
}
void EventHandler::popMouseAreaSet() {
if (_mouseAreaSets.size())
_mouseAreaSets.pop_front();
}
const MouseArea *EventHandler::getMouseAreaSet() const {
if (_mouseAreaSets.size())
return _mouseAreaSets.front();
else
return nullptr;
}
void EventHandler::run() {
if (_updateScreen)
(*_updateScreen)();
g_screen->update();
while (!_ended && !_controllerDone && !g_ultima->shouldQuit()) {
Common::Event event;
if (g_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
handleKeyDownEvent(event, getController(), _updateScreen);
break;
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_RBUTTONDOWN:
case Common::EVENT_MBUTTONDOWN:
handleMouseButtonDownEvent(event, getController(), _updateScreen);
break;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
case Common::EVENT_MBUTTONUP:
handleMouseButtonUpEvent(event, getController(), _updateScreen);
break;
case Common::EVENT_MOUSEMOVE:
handleMouseMotionEvent(event);
continue;
case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
getController()->keybinder((KeybindingAction)event.customType);
break;
case Common::EVENT_QUIT:
_ended = true;
return;
default:
break;
}
}
// Brief delay
g_system->delayMillis(10);
// Poll the timer manager
_timer.poll();
// Update the screen
g_screen->screenFrame();
}
}
void EventHandler::setScreenUpdate(void (*updateScreen)(void)) {
_updateScreen = updateScreen;
}
void EventHandler::pushKeyHandler(KeyHandler kh) {
KeyHandler *new_kh = new KeyHandler(kh);
KeyHandlerController *khc = new KeyHandlerController(new_kh);
pushController(khc);
}
void EventHandler::popKeyHandler() {
if (_controllers.empty())
return;
popController();
}
KeyHandler *EventHandler::getKeyHandler() const {
if (_controllers.empty())
return nullptr;
KeyHandlerController *khc = dynamic_cast<KeyHandlerController *>(_controllers.back());
assertMsg(khc != nullptr, "EventHandler::getKeyHandler called when controller wasn't a keyhandler");
if (khc == nullptr)
return nullptr;
return khc->getKeyHandler();
}
void EventHandler::setKeyHandler(KeyHandler kh) {
while (popController() != nullptr) {
}
pushKeyHandler(kh);
}
const MouseArea *EventHandler::mouseAreaForPoint(int x, int y) {
int i;
const MouseArea *areas = getMouseAreaSet();
if (!areas)
return nullptr;
for (i = 0; areas[i]._nPoints != 0; i++) {
if (g_screen->screenPointInMouseArea(x, y, &(areas[i]))) {
return &(areas[i]);
}
}
return nullptr;
}
void EventHandler::handleMouseMotionEvent(const Common::Event &event) {
if (!settings._mouseOptions._enabled)
return;
const MouseArea *area;
area = eventHandler->mouseAreaForPoint(event.mouse.x, event.mouse.y);
if (area) {
g_screen->setMouseCursor(area->_cursor);
if (_isRightButtonDown) {
int xd = (event.mouse.x / settings._scale) - 96,
yd = (event.mouse.y / settings._scale) - 96;
double dist = sqrt((double)(xd * xd + yd * yd));
_walk.setDelta(area->_direction, (int)dist);
}
} else {
g_screen->setMouseCursor(MC_DEFAULT);
if (_isRightButtonDown)
_walk.setDelta(DIR_NONE, 0);
}
}
void EventHandler::handleMouseButtonDownEvent(const Common::Event &event, Controller *controller, updateScreenCallback updateScreen) {
if (!settings._mouseOptions._enabled)
return;
if (event.type == Common::EVENT_LBUTTONDOWN) {
// handle the keypress
bool processed = controller->notifyMousePress(event.mouse);
if (processed) {
if (updateScreen)
(*updateScreen)();
g_screen->update();
}
} else if (event.type == Common::EVENT_RBUTTONDOWN) {
_isRightButtonDown = true;
handleMouseMotionEvent(event);
}
if (updateScreen)
(*updateScreen)();
g_screen->update();
}
void EventHandler::handleMouseButtonUpEvent(const Common::Event &event, Controller *controller, updateScreenCallback updateScreen) {
if (!settings._mouseOptions._enabled)
return;
if (event.type == Common::EVENT_RBUTTONUP)
_isRightButtonDown = false;
}
void EventHandler::handleKeyDownEvent(const Common::Event &event, Controller *controller, updateScreenCallback updateScreen) {
int key;
bool processed;
key = (event.kbd.ascii != 0 && event.kbd.ascii < 128) ?
event.kbd.ascii : (int)event.kbd.keycode;
key += (event.kbd.flags & (Common::KBD_CTRL |
Common::KBD_ALT | Common::KBD_META)) << 16;
debug(1, "key event: sym = %d, mod = %d; translated = %d",
event.kbd.keycode, event.kbd.flags, key);
// handle the keypress
processed = controller->notifyKeyPressed(key);
if (processed) {
if (updateScreen)
(*updateScreen)();
g_screen->update();
}
}
/*-------------------------------------------------------------------*/
void WalkTrigger::reset() {
_action = KEYBIND_NONE;
_ticksCtr = 0;
}
void WalkTrigger::setDelta(Direction dir, int distance) {
if (distance > 96) {
distance = 0;
dir = DIR_NONE;
}
KeybindingAction action;
switch (dir) {
case DIR_NORTH:
action = KEYBIND_UP;
break;
case DIR_SOUTH:
action = KEYBIND_DOWN;
break;
case DIR_WEST:
action = KEYBIND_LEFT;
break;
case DIR_EAST:
action = KEYBIND_RIGHT;
break;
default:
action = KEYBIND_NONE;
break;
}
if (action != _action) {
// Walk quadrant changed
_action = action;
_ticksCtr = 0;
}
_ticksPerWalk = 4 - (distance / 25);
}
KeybindingAction WalkTrigger::getAction() {
if (--_ticksCtr <= 0) {
_ticksCtr = _ticksPerWalk;
return _action;
}
return KEYBIND_NONE;
}
} // End of namespace Ultima4
} // End of namespace Ultima

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_EVENTS_EVENT_HANDLER_H
#define ULTIMA4_EVENTS_EVENT_HANDLER_H
#include "ultima/ultima4/events/timed_event_mgr.h"
#include "ultima/ultima4/controllers/key_handler_controller.h"
#include "ultima/ultima4/core/types.h"
#include "ultima/ultima4/gfx/screen.h"
#include "ultima/shared/std/containers.h"
#include "common/events.h"
#include "common/list.h"
#include "common/rect.h"
#include "common/str.h"
namespace Ultima {
namespace Ultima4 {
#define eventHandler (EventHandler::getInstance())
#if defined(IOS_ULTIMA4)
#ifndef __OBJC__
typedef void *TimedManagerHelper;
typedef void *UIEvent;
#else
@class TimedManagerHelper;
@class UIEvent;
#endif
#endif
typedef void(*updateScreenCallback)();
/**
* Encapsulates the logic for deciding how frequently to walk
* when holding down the right moues button in enhanced mode
*/
class WalkTrigger {
private:
int _ticksCtr, _ticksPerWalk;
KeybindingAction _action;
public:
/**
* Constructor
*/
WalkTrigger() : _ticksCtr(0), _ticksPerWalk(0), _action(KEYBIND_NONE) {
}
/**
* Resets the walker
*/
void reset();
/**
* Sets the delta from the center of the map
*/
void setDelta(Direction dir, int distance);
/**
* Checks for whether to walk, and if so, returns the direction
*/
KeybindingAction getAction();
};
/**
* A class for handling game events.
*/
class EventHandler {
typedef Common::List<const MouseArea *> MouseAreaList;
private:
static EventHandler *_instance;
WalkTrigger _walk;
bool _isRightButtonDown;
private:
void handleMouseMotionEvent(const Common::Event &event);
void handleMouseButtonDownEvent(const Common::Event &event, Controller *controller, updateScreenCallback updateScreen);
void handleMouseButtonUpEvent(const Common::Event &event, Controller *controller, updateScreenCallback updateScreen);
void handleKeyDownEvent(const Common::Event &event, Controller *controller, updateScreenCallback updateScreen);
protected:
static bool _controllerDone;
static bool _ended;
TimedEventMgr _timer;
Std::vector<Controller *> _controllers;
MouseAreaList _mouseAreaSets;
updateScreenCallback _updateScreen;
public:
/**
* Constructor
*/
EventHandler();
/* Static functions */
static EventHandler *getInstance();
/**
* Delays program execution for the specified number of milliseconds.
* This doesn't actually stop events, but it stops the user from interacting
* While some important event happens (e.g., getting hit by a cannon ball or a spell effect).
*/
static void sleep(uint usec);
/**
* Waits a given number of milliseconds before continuing
*/
static void wait_msecs(uint msecs);
/**
* Waits a given number of game cycles before continuing
*/
static void wait_cycles(uint cycles);
static void setControllerDone(bool exit = true);
/**
* Returns the current value of the global exit flag
*/
static bool getControllerDone();
static void end();
/* Member functions */
TimedEventMgr *getTimer();
/* Event functions */
void run();
void setScreenUpdate(void (*updateScreen)(void));
#if defined(IOS_ULTIMA4)
void handleEvent(UIEvent *);
static void controllerStopped_helper();
updateScreenCallback screenCallback() {
return updateScreen;
}
#endif
/* Controller functions */
Controller *pushController(Controller *c);
Controller *popController();
Controller *getController() const;
void setController(Controller *c);
/* Key handler functions */
/**
* Adds a key handler to the stack.
*/
void pushKeyHandler(KeyHandler kh);
/**
* Pops a key handler off the stack.
* Returns a pointer to the resulting key handler after
* the current handler is popped.
*/
void popKeyHandler();
/**
* Returns a pointer to the current key handler.
* Returns nullptr if there is no key handler.
*/
KeyHandler *getKeyHandler() const;
/**
* Eliminates all key handlers and begins stack with new handler.
* This pops all key handlers off the stack and adds
* the key handler provided to the stack, making it the
* only key handler left. Use this function only if you
* are sure the key handlers in the stack are disposable.
*/
void setKeyHandler(KeyHandler kh);
/* Mouse area functions */
void pushMouseAreaSet(const MouseArea *mouseAreas);
void popMouseAreaSet();
/**
* Get the currently active mouse area set off the top of the stack.
*/
const MouseArea *getMouseAreaSet() const;
const MouseArea *mouseAreaForPoint(int x, int y);
/**
* Checks for whether to walk, and if so, returns the direction action
*/
KeybindingAction getAction() {
return _isRightButtonDown ? _walk.getAction() : KEYBIND_NONE;
}
};
} // End of namespace Ultima4
} // End of namespace Ultima
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/events/timed_event_mgr.h"
#include "ultima/ultima4/gfx/screen.h"
#include "common/system.h"
namespace Ultima {
namespace Ultima4 {
TimedEventMgr::TimedEventMgr(int baseInterval) :
_baseInterval(baseInterval), _lastTickTime(0), _locked(false) {
}
void TimedEventMgr::poll() {
uint32 time = g_system->getMillis();
if (time >= (_lastTickTime + _baseInterval)) {
_lastTickTime = time;
tick();
g_screen->update();
}
}
void TimedEventMgr::reset(uint interval) {
_baseInterval = interval;
}
/*-------------------------------------------------------------------*/
TimedEvent::TimedEvent(TimedEvent::Callback cb, int i, void *d) :
_callback(cb),
_data(d),
_interval(i),
_current(0) {
}
TimedEvent::Callback TimedEvent::getCallback() const {
return _callback;
}
void *TimedEvent::getData() {
return _data;
}
void TimedEvent::tick() {
if (++_current >= _interval) {
(*_callback)(_data);
_current = 0;
}
}
bool TimedEventMgr::isLocked() const {
return _locked;
}
void TimedEventMgr::add(TimedEvent::Callback theCallback, int interval, void *data) {
_events.push_back(new TimedEvent(theCallback, interval, data));
}
TimedEventMgr::List::iterator TimedEventMgr::remove(List::iterator i) {
if (isLocked()) {
_deferredRemovals.push_back(*i);
return i;
} else {
delete *i;
return _events.erase(i);
}
}
void TimedEventMgr::remove(TimedEvent *event) {
List::iterator i;
for (i = _events.begin(); i != _events.end(); i++) {
if ((*i) == event) {
remove(i);
break;
}
}
}
void TimedEventMgr::remove(TimedEvent::Callback theCallback, void *data) {
List::iterator i;
for (i = _events.begin(); i != _events.end(); i++) {
if ((*i)->getCallback() == theCallback && (*i)->getData() == data) {
remove(i);
break;
}
}
}
void TimedEventMgr::tick() {
List::iterator i;
lock();
for (i = _events.begin(); i != _events.end(); i++)
(*i)->tick();
unlock();
// Remove events that have been deferred for removal
for (i = _deferredRemovals.begin(); i != _deferredRemovals.end(); i++)
_events.remove(*i);
}
void TimedEventMgr::lock() {
_locked = true;
}
void TimedEventMgr::unlock() {
_locked = false;
}
} // End of namespace Ultima4
} // End of namespace Ultima

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_EVENTS_TIMED_EVENT_MGR_H
#define ULTIMA4_EVENTS_TIMED_EVENT_MGR_H
#include "common/list.h"
namespace Ultima {
namespace Ultima4 {
/**
* A class for handling timed events.
*/
class TimedEvent {
public:
/* Typedefs */
typedef Common::List<TimedEvent *> List;
typedef void (*Callback)(void *);
/* Constructors */
TimedEvent(Callback callback, int interval, void *data = nullptr);
/* Member functions */
Callback getCallback() const;
void *getData();
/**
* Advances the timed event forward a tick.
* When (current >= interval), then it executes its callback function.
*/
void tick();
/* Properties */
protected:
Callback _callback;
void *_data;
int _interval;
int _current;
};
/**
* A class for managing timed events
*/
class TimedEventMgr {
public:
/* Typedefs */
typedef TimedEvent::List List;
/* Constructors */
/**
* Constructs a timed event manager object.
* Adds a timer callback to the SDL subsystem, which
* will drive all of the timed events that this object
* controls.
*/
TimedEventMgr(int baseInterval);
/**
* Destructs a timed event manager object.
* It removes the callback timer and un-initializes the
* SDL subsystem if there are no other active TimedEventMgr
* objects.
*/
~TimedEventMgr() {}
/**
* Checks whether the frame time has expired, and if so,
* triggers a tick
*/
void poll();
/**
* Returns true if the event queue is locked (in use)
*/
bool isLocked() const;
/**
* Adds a timed event to the event queue.
*/
void add(TimedEvent::Callback theCallback, int interval, void *data = nullptr);
/**
* Removes a timed event from the event queue.
*/
List::iterator remove(List::iterator i);
void remove(TimedEvent *event);
void remove(TimedEvent::Callback theCallback, void *data = nullptr);
/**
* Runs each of the callback functions of the TimedEvents associated with this manager.
*/
void tick();
/**
* Re-initializes the timer manager to a new timer granularity
*/
void reset(uint interval); /**< Re-initializes the event manager to a new base interval */
#if defined(IOS_ULTIMA4)
bool hasActiveTimer() const;
#endif
private:
void lock(); /**< Locks the event list */
void unlock(); /**< Unlocks the event list */
/* Properties */
protected:
uint32 _lastTickTime;
uint32 _baseInterval;
bool _locked;
List _events;
List _deferredRemovals;
#if defined(IOS_ULTIMA4)
TimedManagerHelper *m_helper;
#endif
};
} // End of namespace Ultima4
} // End of namespace Ultima
#endif