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engines/ultima/ultima4/core/utils.h
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124
engines/ultima/ultima4/core/utils.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_CORE_UTILS_H
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#define ULTIMA4_CORE_UTILS_H
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#include "ultima/ultima4/ultima4.h"
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#include "ultima/shared/std/containers.h"
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#include "common/savefile.h"
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#include "common/hash-str.h"
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namespace Ultima {
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namespace Ultima4 {
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extern void assertMsg(bool exp, const char *desc, ...);
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/* The AdjustValue functions used to be #define'd macros, but these are
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* evil for several reasons, *especially* when they contain multiple
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* statements, and have if statements in them. The macros did both.
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* See https://isocpp.org/wiki/faq/inline-functions#inline-vs-macros
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* for more information.
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*/
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inline void AdjustValueMax(int &v, int val, int max) {
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v += val;
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if (v > max) v = max;
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}
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inline void AdjustValueMin(int &v, int val, int min) {
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v += val;
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if (v < min) v = min;
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}
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inline void AdjustValue(int &v, int val, int max, int min) {
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v += val;
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if (v > max) v = max;
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if (v < min) v = min;
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}
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inline void AdjustValueMax(short &v, int val, int max) {
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v += val;
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if (v > max) v = max;
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}
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inline void AdjustValueMin(short &v, int val, int min) {
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v += val;
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if (v < min) v = min;
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}
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inline void AdjustValue(short &v, int val, int max, int min) {
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v += val;
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if (v > max) v = max;
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if (v < min) v = min;
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}
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inline void AdjustValueMax(unsigned short &v, int val, int max) {
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v += val;
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if (v > max) v = max;
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}
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inline void AdjustValueMin(unsigned short &v, int val, int min) {
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v += val;
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if (v < min) v = min;
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}
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inline void AdjustValue(unsigned short &v, int val, int max, int min) {
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v += val;
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if (v > max) v = max;
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if (v < min) v = min;
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}
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/**
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* Seed the random number generator.
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*/
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void xu4_srandom();
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/**
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* Generate a random number between 0 and (upperRange - 1)
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*/
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int xu4_random(int upperval);
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/**
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* Trims whitespace from a Common::String
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* @param val The Common::String you are trimming
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* @param chars_to_trim A list of characters that will be trimmed
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*/
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Common::String &trim(Common::String &val, const Common::String &chars_to_trim = "\t\013\014 \n\r");
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/**
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* Converts the Common::String to lowercase
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*/
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Common::String &lowercase(Common::String &val);
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/**
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* Converts the Common::String to uppercase
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*/
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Common::String &uppercase(Common::String &val);
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/**
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* Converts an integer value to a Common::String
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*/
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Common::String xu4_to_string(int val);
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/**
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* Splits a Common::String into substrings, divided by the charactars in
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* separators. Multiple adjacent separators are treated as one.
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*/
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Std::vector<Common::String> split(const Common::String &s, const Common::String &separators);
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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