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engines/ultima/ultima4/controllers/read_dir_controller.cpp
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64
engines/ultima/ultima4/controllers/read_dir_controller.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/controllers/read_dir_controller.h"
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#include "ultima/ultima4/map/direction.h"
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#include "ultima/ultima4/metaengine.h"
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namespace Ultima {
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namespace Ultima4 {
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ReadDirController::ReadDirController() : WaitableController<Direction>(DIR_NONE) {
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}
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void ReadDirController::setActive() {
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// Special mode for inputing directions
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MetaEngine::setKeybindingMode(KBMODE_DIRECTION);
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}
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void ReadDirController::keybinder(KeybindingAction action) {
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switch (action) {
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case KEYBIND_UP:
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_value = DIR_NORTH;
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break;
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case KEYBIND_DOWN:
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_value = DIR_SOUTH;
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break;
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case KEYBIND_LEFT:
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_value = DIR_WEST;
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break;
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case KEYBIND_RIGHT:
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_value = DIR_EAST;
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break;
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case KEYBIND_ESCAPE:
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_value = DIR_NONE;
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doneWaiting();
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break;
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default:
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return;
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}
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doneWaiting();
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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