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engines/ultima/ultima4/controllers/menu_controller.h
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68
engines/ultima/ultima4/controllers/menu_controller.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_CONTROLLERS_MENU_CONTROLLER_H
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#define ULTIMA4_CONTROLLERS_MENU_CONTROLLER_H
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#include "ultima/ultima4/controllers/controller.h"
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namespace Ultima {
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namespace Ultima4 {
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class Menu;
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class TextView;
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/**
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* This class controls a menu. The value field of WaitableController
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* isn't used.
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*/
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class MenuController : public WaitableController<void *> {
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public:
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MenuController(Menu *menu, TextView *view);
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/**
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* Called when a controller is made active
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*/
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void setActive() override;
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/**
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* Handles keybinder actions
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*/
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void keybinder(KeybindingAction action) override;
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/**
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* Key was pressed
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*/
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bool keyPressed(int key) override;
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/**
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* Mouse button was pressed
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*/
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bool mousePressed(const Common::Point &mousePos) override;
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protected:
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Menu *_menu;
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TextView *_view;
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};
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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