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engines/ultima/ultima4/controllers/menu_controller.cpp
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121
engines/ultima/ultima4/controllers/menu_controller.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/controllers/menu_controller.h"
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#include "ultima/ultima4/events/event_handler.h"
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#include "ultima/ultima4/views/menu.h"
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#include "ultima/ultima4/views/textview.h"
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namespace Ultima {
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namespace Ultima4 {
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MenuController::MenuController(Menu *menu, TextView *view) :
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WaitableController<void *>(nullptr) {
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this->_menu = menu;
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this->_view = view;
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}
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void MenuController::setActive() {
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MetaEngine::setKeybindingMode(KBMODE_MENU);
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}
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void MenuController::keybinder(KeybindingAction action) {
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bool cursorOn = _view->getCursorEnabled();
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if (cursorOn)
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_view->disableCursor();
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switch (action) {
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case KEYBIND_UP:
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_menu->prev();
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break;
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case KEYBIND_DOWN:
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_menu->next();
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break;
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case KEYBIND_LEFT:
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case KEYBIND_RIGHT:
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case KEYBIND_INTERACT: {
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MenuEvent::Type menuAction = MenuEvent::ACTIVATE;
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if (action == KEYBIND_LEFT)
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menuAction = MenuEvent::DECREMENT;
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else if (action == KEYBIND_RIGHT)
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menuAction = MenuEvent::INCREMENT;
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_menu->activateItem(-1, menuAction);
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break;
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}
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default:
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break;
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}
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_menu->show(_view);
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if (cursorOn)
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_view->enableCursor();
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_view->update();
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if (_menu->getClosed())
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doneWaiting();
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}
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bool MenuController::keyPressed(int key) {
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bool handled = true;
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bool cursorOn = _view->getCursorEnabled();
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if (cursorOn)
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_view->disableCursor();
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handled = _menu->activateItemByShortcut(key, MenuEvent::ACTIVATE);
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_menu->show(_view);
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if (cursorOn)
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_view->enableCursor();
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_view->update();
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if (_menu->getClosed())
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doneWaiting();
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return handled;
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}
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bool MenuController::mousePressed(const Common::Point &mousePos) {
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bool cursorOn = _view->getCursorEnabled();
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if (cursorOn)
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_view->disableCursor();
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_menu->activateItemAtPos(_view, mousePos);
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_menu->show(_view);
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if (cursorOn)
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_view->enableCursor();
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_view->update();
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if (_menu->getClosed())
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doneWaiting();
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return true;
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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