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119
engines/ultima/ultima4/controllers/key_handler_controller.h
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119
engines/ultima/ultima4/controllers/key_handler_controller.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_CONTROLLERS_KEY_HANDLER_CONTROLLER_H
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#define ULTIMA4_CONTROLLERS_KEY_HANDLER_CONTROLLER_H
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#include "ultima/ultima4/controllers/controller.h"
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namespace Ultima {
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namespace Ultima4 {
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/**
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* A class for handling keystrokes.
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*/
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class KeyHandler {
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public:
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virtual ~KeyHandler() {}
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/* Typedefs */
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typedef bool (*Callback)(int, void *);
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/** Additional information to be passed as data param for read buffer key handler */
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typedef struct ReadBuffer {
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int (*_handleBuffer)(Common::String *);
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Common::String *_buffer;
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int _bufferLen;
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int _screenX, _screenY;
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} ReadBuffer;
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/** Additional information to be passed as data param for get choice key handler */
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typedef struct GetChoice {
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Common::String _choices;
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int (*_handleChoice)(int);
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} GetChoice;
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/* Constructors */
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KeyHandler(Callback func, void *data = nullptr, bool asyncronous = true);
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/**
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* Handles any and all keystrokes.
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* Generally used to exit the application, switch applications,
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* minimize, maximize, etc.
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*/
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static bool globalHandler(int key);
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/* Static default key handler functions */
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/**
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* A default key handler that should be valid everywhere
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*/
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static bool defaultHandler(int key, void *data);
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/**
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* A key handler that ignores keypresses
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*/
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static bool ignoreKeys(int key, void *data);
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/* Operators */
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bool operator==(Callback cb) const;
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/* Member functions */
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/**
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* Handles a keypress.
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* First it makes sure the key combination is not ignored
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* by the current key handler. Then, it passes the keypress
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* through the global key handler. If the global handler
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* does not process the keystroke, then the key handler
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* handles it itself by calling its handler callback function.
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*/
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bool handle(int key);
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/**
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* Returns true if the key or key combination is always ignored by xu4
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*/
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virtual bool isKeyIgnored(int key);
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protected:
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Callback _handler;
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bool _async;
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void *_data;
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};
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/**
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* A controller that wraps a keyhander function. Keyhandlers are
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* deprecated -- please use a controller instead.
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*/
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class KeyHandlerController : public Controller {
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public:
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KeyHandlerController(KeyHandler *handler);
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~KeyHandlerController();
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bool keyPressed(int key) override;
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KeyHandler *getKeyHandler();
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private:
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KeyHandler *_handler;
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};
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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