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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/controllers/alpha_action_controller.h"
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#include "ultima/ultima4/events/event_handler.h"
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#include "ultima/ultima4/gfx/screen.h"
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namespace Ultima {
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namespace Ultima4 {
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bool AlphaActionController::keyPressed(int key) {
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if (Common::isLower(key))
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key = toupper(key);
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if (key >= 'A' && key <= toupper(_lastValidLetter)) {
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_value = key - 'A';
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doneWaiting();
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} else {
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g_screen->screenMessage("\n%s", _prompt.c_str());
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g_screen->update();
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return KeyHandler::defaultHandler(key, nullptr);
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}
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return true;
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}
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void AlphaActionController::keybinder(KeybindingAction action) {
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if (action == KEYBIND_ESCAPE) {
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g_screen->screenMessage("\n");
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_value = -1;
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doneWaiting();
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}
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}
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int AlphaActionController::get(char lastValidLetter, const Common::String &prompt, EventHandler *eh) {
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if (!eh)
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eh = eventHandler;
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AlphaActionController ctrl(lastValidLetter, prompt);
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eh->pushController(&ctrl);
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return ctrl.waitFor();
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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