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engines/ultima/ultima1/widgets/urban_player.h
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engines/ultima/ultima1/widgets/urban_player.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_URBAN_PLAYER_H
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#define ULTIMA_ULTIMA1_URBAN_PLAYER_H
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#include "ultima/ultima1/widgets/person.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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/**
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* Specialized player class for within cities and castles
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*/
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class UrbanPlayer : public Person {
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private:
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/**
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* Checks for whether a princess has been saved from a castle being left
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*/
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bool isPrincessSaved() const;
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/**
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* Called for a princess being saved
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*/
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void princessSaved();
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public:
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DECLARE_WIDGET(UrbanPlayer)
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/**
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* Constructor
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*/
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UrbanPlayer(Ultima1Game *game, Maps::MapBase *map) : Person(game, map, 18) {}
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/**
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* Moves to a given position
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* @param destPos Specified new position
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* @param dir Optional explicit direction to set. If not specified,
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* the direction will be set relative to the position moved from
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*/
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void moveTo(const Point &destPos, Shared::Maps::Direction dir = Shared::Maps::DIR_NONE) override;
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};
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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