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engines/ultima/ultima1/widgets/person.cpp
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63
engines/ultima/ultima1/widgets/person.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/widgets/person.h"
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#include "ultima/ultima1/maps/map_city_castle.h"
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#include "ultima/ultima1/widgets/guard.h"
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#include "ultima/ultima1/widgets/princess.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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EMPTY_MESSAGE_MAP(Person, UrbanWidget);
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bool Person::areGuardsHostile() const {
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Maps::MapCityCastle *cityCastle = static_cast<Maps::MapCityCastle *>(_map);
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return cityCastle->_guardsHostile;
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}
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int Person::getRandomDelta() const {
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return _game->getRandomNumber(2) - 1;
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}
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void Person::synchronize(Common::Serializer &s) {
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UrbanWidget::synchronize(s);
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Creature::synchronize(s);
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}
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bool Person::subtractHitPoints(uint amount) {
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bool result = Shared::Maps::Creature::subtractHitPoints(amount);
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if (result) {
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// Common code for gaining experience for killing different kinds of people
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Shared::Character &c = *_game->_party;
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if (dynamic_cast<Widgets::Princess *>(this) == nullptr)
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c._experience++;
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if (dynamic_cast<Widgets::Guard *>(this))
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c._experience += 14;
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}
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return result;
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}
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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