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engines/ultima/ultima1/widgets/overworld_monster.h
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113
engines/ultima/ultima1/widgets/overworld_monster.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_WIDGETS_OVERWORLD_MONSTER_H
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#define ULTIMA_ULTIMA1_WIDGETS_OVERWORLD_MONSTER_H
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#include "ultima/ultima1/widgets/overworld_widget.h"
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#include "ultima/shared/maps/creature.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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enum OverworldMonsterId {
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NESS_CREATURE = 0, GIANT_SQUID, DRAGON_TURTLE, PIRATE_SHIP, HOOD, BEAR, HIDDEN_ARCHER, DARK_KNIGHT,
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EVIL_TRENT, THIEF, ORC, KNIGHT, NECROMANCER, EVIL_RANGER, WANDERING_WARLOCK
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};
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/**
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* Implements monsters on the overworld
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*/
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class OverworldMonster : public OverworldWidget, public Shared::Maps::Creature {
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private:
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OverworldMonsterId _monsterId;
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uint _attackStrength;
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protected:
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/**
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* Handles attacking the party
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*/
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void attackParty() override;
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/**
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* Handles moving creatures
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*/
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void movement() override;
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public:
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DECLARE_WIDGET(OverworldMonster)
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/**
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* Constructor
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*/
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OverworldMonster(Shared::Game *game, Shared::Maps::MapBase *map, uint tileNum, int hitPoints,
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const Point &pt, Shared::Maps::Direction dir = Shared::Maps::DIR_NONE);
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/**
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* Constructor
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*/
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OverworldMonster(Shared::Game *game, Shared::Maps::MapBase *map) : OverworldWidget(game, map),
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Shared::Maps::Creature(game, map), _monsterId(NESS_CREATURE), _attackStrength(0) {}
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/**
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* Destructor
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*/
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~OverworldMonster() override {}
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/**
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* Returns the monster's type
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*/
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OverworldMonsterId id() const { return _monsterId; }
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/**
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* Handles loading and saving games
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*/
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void synchronize(Common::Serializer &s) override;
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/**
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* Returns either the maximum attack distance for a monster, or 0 if the monster is beyond
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* that distance from the player
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*/
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uint attackDistance() const override;
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};
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/**
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* Enemy vessels on the overworld
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*/
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class EnemyVessel : public OverworldMonster {
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public:
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/**
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* Constructor
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*/
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EnemyVessel(Shared::Game *game, Shared::Maps::MapBase *map, uint tileNum, int hitPoints,
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const Point &pt, Shared::Maps::Direction dir = Shared::Maps::DIR_NONE) :
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OverworldMonster(game, map, tileNum, hitPoints, pt, dir) {}
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/**
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* Constructor
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*/
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EnemyVessel(Shared::Game *game, Shared::Maps::MapBase *map) : OverworldMonster(game, map) {}
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};
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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