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engines/ultima/ultima1/widgets/merchant_armor.cpp
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65
engines/ultima/ultima1/widgets/merchant_armor.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/widgets/merchant_armor.h"
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#include "ultima/ultima1/maps/map_city_castle.h"
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#include "ultima/ultima1/core/resources.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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EMPTY_MESSAGE_MAP(MerchantArmor, Merchant);
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void MerchantArmor::get() {
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Maps::MapCastle *map = dynamic_cast<Maps::MapCastle *>(_map);
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assert(map);
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if (map->_getCounter > 0) {
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--map->_getCounter;
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findArmor(false);
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} else {
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noKingsPermission();
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}
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}
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void MerchantArmor::steal() {
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findArmor(true);
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}
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void MerchantArmor::findArmor(bool checkStealing) {
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Shared::Character &c = *_game->_party;
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if (!checkStealing || !checkCuaghtStealing()) {
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uint armorNum = _game->getRandomNumber(1, 5);
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Common::String armorStr = _game->_res->ARMOR_NAMES[armorNum];
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c._armor[armorNum]->incrQuantity();
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if (armorNum == 5)
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armorStr = Common::String::format("%s %s", _game->_res->A, armorStr.c_str());
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addInfoMsg("");
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addInfoMsg(Common::String::format(_game->_res->FIND, armorStr.c_str()));
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}
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}
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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