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engines/ultima/ultima1/widgets/merchant.cpp
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57
engines/ultima/ultima1/widgets/merchant.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/widgets/merchant.h"
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#include "ultima/ultima1/maps/map_city_castle.h"
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#include "ultima/ultima1/core/resources.h"
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#include "ultima/ultima1/game.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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EMPTY_MESSAGE_MAP(Merchant, Person);
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bool Merchant::checkCuaghtStealing() {
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Shared::Character &c = *_game->_party;
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int randVal = _game->getRandomNumber(1, 255);
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bool flag = areGuardsHostile() || randVal < 38;
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if (!flag && c._class == CLASS_THIEF)
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return false;
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if (!flag && randVal > 77)
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return false;
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addInfoMsg("");
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addInfoMsg(_game->_res->CAUGHT);
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static_cast<Maps::MapCityCastle *>(_map)->_guardsHostile = true;
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return true;
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}
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void Merchant::noKingsPermission() {
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addInfoMsg("");
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addInfoMsg(_game->_res->NO_KINGS_PERMISSION);
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_game->playFX(1);
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}
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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