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engines/ultima/ultima1/widgets/guard.cpp
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73
engines/ultima/ultima1/widgets/guard.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/widgets/guard.h"
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#include "ultima/ultima1/core/resources.h"
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#include "ultima/shared/core/utils.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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uint Guard::attackDistance() const {
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Point diff = _position - _map->_playerWidget->_position;
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return areGuardsHostile() && ABS(diff.x) < 2 && ABS(diff.y) < 2 ? 1 : 0;
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}
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void Guard::movement() {
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// Don't move if the guards aren't hostile, or they're already within attack distance
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if (!areGuardsHostile() || attackDistance())
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return;
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Point diff = _position - _map->_playerWidget->_position;
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Point delta(SGN(diff.x), SGN(diff.y));
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int totalDiff = ABS(diff.x) + ABS(diff.y);
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if (totalDiff >= 13)
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return;
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// Try moving horizontally or vertically towards the player
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bool moved = moveBy(Point(delta.x, 0));
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if (!moved)
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moved = moveBy(Point(0, delta.y));
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if (moved)
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_game->playFX(4);
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}
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void Guard::attackParty() {
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Ultima1Game *game = static_cast<Ultima1Game *>(_game);
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Shared::Character &c = *game->_party;
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addInfoMsg(Common::String::format(game->_res->ATTACKED_BY, _name.c_str()));
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game->playFX(7);
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uint threshold = (c._stamina / 2) + (c._equippedArmour * 8) + 56;
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if (_game->getRandomNumber(1, 255) > threshold) {
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int damage = _game->getRandomNumber(2, c._hitPoints / 128 + 15);
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addInfoMsg(Common::String::format("%s...%2d %s", game->_res->HIT, damage, game->_res->DAMAGE));
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game->playFX(2);
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c._hitPoints -= damage;
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} else {
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addInfoMsg(game->_res->MISSED);
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}
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}
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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