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72
engines/ultima/ultima1/widgets/dungeon_coffin.cpp
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72
engines/ultima/ultima1/widgets/dungeon_coffin.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/widgets/dungeon_coffin.h"
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#include "ultima/ultima1/core/resources.h"
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#include "ultima/ultima1/maps/map_tile.h"
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#include "ultima/ultima1/maps/map_dungeon.h"
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#include "ultima/ultima1/game.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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DungeonCoffin::DungeonCoffin(Ultima1Game *game, Maps::MapBase *map, const Point &pt) :
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DungeonItem(game, map, UITEM_COFFIN, pt) {
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_name = game->_res->DUNGEON_ITEM_NAMES[1];
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}
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DungeonCoffin::DungeonCoffin(Ultima1Game *game, Maps::MapBase *map) : DungeonItem(game, map, UITEM_COFFIN) {
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_name = game->_res->DUNGEON_ITEM_NAMES[1];
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}
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bool DungeonCoffin::open() {
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Ultima1Game *game = static_cast<Ultima1Game *>(_game);
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Maps::MapDungeon *map = static_cast<Maps::MapDungeon *>(_map);
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Point deltaPos = _map->getDeltaPosition(_map->getDirectionDelta());
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Maps::U1MapTile deltaTile;
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_map->getTileAt(deltaPos, &deltaTile);
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addInfoMsg("");
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if (_game->getRandomNumber(1, 255) < 104 && !deltaTile._isWall && !deltaTile._isSecretDoor && !deltaTile._widget) {
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spawnMonsterAt(deltaPos);
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} else {
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addInfoMsg(game->_res->FIND);
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game->giveTreasure(game->getRandomNumber(3, map->getLevel() * map->getLevel() + 9), 0);
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map->removeWidget(this);
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}
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return true;
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}
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void DungeonCoffin::spawnMonsterAt(const Point &newPos) {
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Maps::U1MapTile tile;
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_map->getTileAt(newPos, &tile);
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if (tile._isHallway || tile._isLadderUp || tile._isLadderDown || tile._widget) {
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Maps::MapDungeon *map = static_cast<Maps::MapDungeon *>(_map);
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map->spawnMonsterAt(newPos);
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}
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}
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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