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engines/ultima/ultima1/widgets/bard.cpp
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94
engines/ultima/ultima1/widgets/bard.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/widgets/bard.h"
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#include "ultima/ultima1/maps/map_city_castle.h"
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#include "ultima/ultima1/core/resources.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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void Bard::movement() {
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if (areGuardsHostile())
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return;
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Point playerPos = _map->_playerWidget->_position;
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bool stolen = false;
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// Choose a new random position to move to
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Point newPos = _position + getRandomMoveDelta();
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if (canMoveTo(newPos) == YES) {
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// Move to the new position
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_position = newPos;
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_game->playFX(4);
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} else if (newPos == playerPos) {
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// Moved into player, which causes them to steal a weapon from the player
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stolen = stealWeapon();
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}
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if (!stolen && _game->getRandomNumber(1, 255) < 15)
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talk();
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}
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bool Bard::stealWeapon() {
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Shared::Character &c = *_game->_party;
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for (uint idx = 1; idx < c._weapons.size(); ++idx) {
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if (!c._weapons[idx]->empty() && (int)idx != c._equippedWeapon) {
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c._weapons[idx]->decrQuantity();
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if (_game->getRandomNumber(1, 255) < (c._agility + 128)) {
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// TODO
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}
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return true;
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}
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}
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return false;
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}
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void Bard::talk() {
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if (dynamic_cast<Maps::MapCity *>(_map)) {
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addInfoMsg(_game->_res->BARD_SPEECH1);
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addInfoMsg(_game->_res->BARD_SPEECH2);
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} else {
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addInfoMsg(_game->_res->JESTER_SPEECH1);
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addInfoMsg(_game->_res->JESTER_SPEECH2);
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}
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}
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bool Bard::subtractHitPoints(uint amount) {
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bool result = Person::subtractHitPoints(amount);
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if (result) {
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Maps::MapCastle *map = dynamic_cast<Maps::MapCastle *>(_map);
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assert(map);
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addInfoMsg(_game->_res->FOUND_KEY);
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map->_castleKey = 1;
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}
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return result;
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}
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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