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43
engines/ultima/ultima1/u1gfx/viewport_dungeon.cpp
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43
engines/ultima/ultima1/u1gfx/viewport_dungeon.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/u1gfx/viewport_dungeon.h"
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#include "ultima/ultima1/widgets/dungeon_widget.h"
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#include "ultima/shared/early/ultima_early.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace U1Gfx {
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Shared::DungeonSurface ViewportDungeon::getSurface() {
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Graphics::ManagedSurface src(*g_vm->_screen, _bounds);
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return Shared::DungeonSurface(src, _bounds, getGame(), &drawWidget);
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}
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void ViewportDungeon::drawWidget(Graphics::ManagedSurface &s, uint widgetId, uint distance, byte color) {
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// Pass on to the dungeon widget drawer
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Graphics::ManagedSurface surf(s, Common::Rect(-8, -8, s.w - 8, s.h - 8));
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Widgets::DungeonWidget::drawWidget(surf, (Widgets::DungeonWidgetId)widgetId, distance, color);
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}
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} // End of namespace U1Gfx
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} // End of namespace Ultima1
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} // End of namespace Ultima
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