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engines/ultima/ultima1/u1gfx/text_cursor.cpp
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86
engines/ultima/ultima1/u1gfx/text_cursor.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/u1gfx/text_cursor.h"
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#include "ultima/shared/early/ultima_early.h"
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#include "ultima/shared/gfx/screen.h"
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#include "common/system.h"
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#include "graphics/managed_surface.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace U1Gfx {
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#define CURSOR_ANIM_FRAME_TIME 100
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#define CURSOR_W 8
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#define CURSOR_H 8
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static const byte TEXT_CURSOR_FRAMES[4][8] = {
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{ 0x66, 0x3C, 0x18, 0x66, 0x66, 0x18, 0x3C, 0x66 },
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{ 0x3C, 0x18, 0x66, 0x24, 0x24, 0x66, 0x18, 0x3C },
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{ 0x18, 0x66, 0x24, 0x3C, 0x3C, 0x24, 0x66, 0x18 },
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{ 0x66, 0x24, 0x18, 0x18, 0x18, 0x18, 0x3C, 0x66 }
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};
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U1TextCursor::U1TextCursor(const byte &fgColor, const byte &bgColor) : _fgColor(fgColor),
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_bgColor(bgColor), _frameNum(0), _lastFrameFrame(0) {
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_bounds = Common::Rect(0, 0, 8, 8);
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}
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void U1TextCursor::update() {
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uint32 time = getTime();
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if (!_visible || !_fgColor || (time - _lastFrameFrame) < CURSOR_ANIM_FRAME_TIME)
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return;
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// Increment to next frame
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_lastFrameFrame = time;
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_frameNum = (_frameNum + 1) % 3;
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markAsDirty();
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}
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void U1TextCursor::draw() {
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if (!_visible)
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return;
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// Get the surface area to draw the cursor on
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Graphics::ManagedSurface s(8, 8);
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// Loop to draw the cursor
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for (int y = 0; y < CURSOR_H; ++y) {
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byte *lineP = (byte *)s.getBasePtr(0, y);
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byte bits = TEXT_CURSOR_FRAMES[_frameNum][y];
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for (int x = 0; x < CURSOR_W; ++x, ++lineP, bits >>= 1) {
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*lineP = (bits & 1) ? _fgColor : _bgColor;
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}
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}
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g_system->copyRectToScreen(s.getPixels(), s.pitch, _bounds.left, _bounds.top, _bounds.width(), _bounds.height());
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}
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uint32 U1TextCursor::getTime() {
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return g_system->getMillis();
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}
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} // End of namespace U1Gfx
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} // End of namespace Ultima1
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} // End of namespace Ultima
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