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engines/ultima/ultima1/u1gfx/status.cpp
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80
engines/ultima/ultima1/u1gfx/status.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/u1gfx/status.h"
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#include "ultima/ultima1/game.h"
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#include "ultima/ultima1/core/resources.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace U1Gfx {
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BEGIN_MESSAGE_MAP(Status, Shared::Gfx::VisualItem)
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ON_MESSAGE(FrameMsg)
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END_MESSAGE_MAP()
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Status::Status(Shared::TreeItem *parent) : Shared::Gfx::VisualItem("Status", TextRect(31, 21, 39, 24), parent),
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_hitPoints(0), _food(0), _experience(0), _coins(0) {
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}
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bool Status::FrameMsg(CFrameMsg *msg) {
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// If any of the figures have changed, mark the display as dirty
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const Ultima1Game *game = static_cast<const Ultima1Game *>(getGame());
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const Shared::Character &c = *game->_party;
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if (c._hitPoints != _hitPoints || c._food != _food || c._experience != _experience || c._coins != _coins)
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setDirty(true);
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return true;
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}
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void Status::draw() {
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Ultima1Game *game = static_cast<Ultima1Game *>(getGame());
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const Shared::Character &c = *game->_party;
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// Update the local copy of the fields
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_hitPoints = c._hitPoints;
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_food = c._food;
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_experience = c._experience;
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_coins = c._coins;
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// Clear the status area
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Shared::Gfx::VisualSurface s = getSurface();
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s.clear();
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// Iterate through displaying the values
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const uint *vals[4] = { &_hitPoints, &_food, &_experience, &_coins };
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int count = game->isVGA() ? 3 : 4;
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for (int idx = 0; idx < count; ++idx) {
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// Write header
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s.writeString(game->_res->STATUS_TEXT[idx], TextPoint(0, idx));
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uint value = MIN(*vals[idx], (uint)9999);
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s.writeString(Common::String::format("%4u", value), TextPoint(5, idx));
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}
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_isDirty = false;
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}
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} // End of namespace U1Gfx
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} // End of namespace Ultima1
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} // End of namespace Ultima
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