Initial commit
This commit is contained in:
203
engines/ultima/ultima1/u1dialogs/tavern.cpp
Normal file
203
engines/ultima/ultima1/u1dialogs/tavern.cpp
Normal file
@@ -0,0 +1,203 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "ultima/ultima1/u1dialogs/tavern.h"
|
||||
#include "ultima/ultima1/core/party.h"
|
||||
#include "ultima/ultima1/core/resources.h"
|
||||
#include "ultima/ultima1/maps/map.h"
|
||||
#include "ultima/ultima1/maps/map_city_castle.h"
|
||||
#include "ultima/ultima1/game.h"
|
||||
#include "ultima/shared/engine/messages.h"
|
||||
#include "ultima/shared/core/str.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima1 {
|
||||
namespace U1Dialogs {
|
||||
|
||||
BEGIN_MESSAGE_MAP(Tavern, BuySellDialog)
|
||||
ON_MESSAGE(FrameMsg)
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
Tavern::Tavern(Ultima1Game *game, Maps::MapCityCastle *map, int tavernNum) :
|
||||
BuySellDialog(game, game->_res->TAVERN_NAMES[tavernNum]), _map(map),
|
||||
_countdown(0), _tipNumber(0), _buyDisplay(INITIAL) {
|
||||
}
|
||||
|
||||
void Tavern::setMode(BuySell mode) {
|
||||
switch (mode) {
|
||||
case BUY:
|
||||
_mode = BUY;
|
||||
addInfoMsg(Common::String::format("%s%s%s", _game->_res->ACTION_NAMES[19], _game->_res->BUY, _game->_res->TAVERN_TEXT[3]), false, true);
|
||||
setDirty();
|
||||
delay(DIALOG_CLOSE_DELAY * 2);
|
||||
break;
|
||||
|
||||
case SELL:
|
||||
_mode = SELL;
|
||||
addInfoMsg(Common::String::format("%s%s", _game->_res->ACTION_NAMES[19], _game->_res->SELL), false, true);
|
||||
|
||||
delay(DIALOG_CLOSE_DELAY * 2);
|
||||
setDirty();
|
||||
break;
|
||||
|
||||
default:
|
||||
BuySellDialog::setMode(mode);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool Tavern::FrameMsg(CFrameMsg *msg) {
|
||||
Shared::Character &c = *_game->_party;
|
||||
|
||||
if (_countdown > 0 && --_countdown == 0) {
|
||||
switch (_mode) {
|
||||
case BUY:
|
||||
switch (_buyDisplay) {
|
||||
case INITIAL:
|
||||
if (c._coins == 0) {
|
||||
close();
|
||||
break;
|
||||
}
|
||||
|
||||
if (++_map->_tipCounter > (c._stamina / 4) && _map->isWenchNearby()) {
|
||||
_buyDisplay = TIP0;
|
||||
_tipNumber = 0;
|
||||
c._coins /= 2;
|
||||
c._wisdom = MAX(c._wisdom - 1, 5U);
|
||||
|
||||
delay();
|
||||
break;
|
||||
}
|
||||
// fall through
|
||||
|
||||
case TIP0:
|
||||
if (_game->getRandomNumber(255) < 75) {
|
||||
_buyDisplay = TIP_PAGE1;
|
||||
_tipNumber = _game->getRandomNumber(11, 89) / 10;
|
||||
delay((_tipNumber == 8) ? 7 * DIALOG_CLOSE_DELAY : 4 * DIALOG_CLOSE_DELAY);
|
||||
} else {
|
||||
close();
|
||||
}
|
||||
break;
|
||||
|
||||
case TIP_PAGE1:
|
||||
if (_tipNumber == 8) {
|
||||
_buyDisplay = TIP_PAGE2;
|
||||
delay();
|
||||
} else {
|
||||
close();
|
||||
}
|
||||
break;
|
||||
|
||||
case TIP_PAGE2:
|
||||
close();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SELL:
|
||||
addInfoMsg(_game->_res->NOTHING);
|
||||
_game->endOfTurn();
|
||||
hide();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Tavern::close() {
|
||||
addInfoMsg("");
|
||||
_game->endOfTurn();
|
||||
hide();
|
||||
}
|
||||
|
||||
void Tavern::draw() {
|
||||
BuySellDialog::draw();
|
||||
|
||||
switch (_mode) {
|
||||
case BUY:
|
||||
drawBuy();
|
||||
break;
|
||||
|
||||
case SELL:
|
||||
drawSell();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Tavern::drawBuy() {
|
||||
Shared::Gfx::VisualSurface s = getSurface();
|
||||
const Shared::Character &c = *_game->_party;
|
||||
int titleLines = String(_title).split("\r\n").size();
|
||||
|
||||
switch (_buyDisplay) {
|
||||
case INITIAL:
|
||||
if (c._coins == 0) {
|
||||
// Broke
|
||||
centerText(String(_game->_res->TAVERN_TEXT[0]).split("\r\n"), titleLines + 2);
|
||||
} else {
|
||||
// Initial ale give
|
||||
centerText(String(_game->_res->TAVERN_TEXT[2]).split("\r\n"), titleLines + 2);
|
||||
}
|
||||
break;
|
||||
|
||||
case TIP0:
|
||||
case TIP_PAGE1:
|
||||
case TIP_PAGE2: {
|
||||
if (_tipNumber != 0)
|
||||
centerText(_game->_res->TAVERN_TIPS[0], 3);
|
||||
switch (_tipNumber) {
|
||||
case 2:
|
||||
centerText(Common::String::format(_game->_res->TAVERN_TIPS[3],
|
||||
_game->_res->TAVERN_TIPS[c._sex == Shared::SEX_MALE ? 11 : 12]), 4);
|
||||
break;
|
||||
case 8:
|
||||
centerText(String(_game->_res->TAVERN_TIPS[_buyDisplay == TIP_PAGE1 ? 9 : 10]).split("\r\n"), 4);
|
||||
break;
|
||||
default:
|
||||
centerText(String(_game->_res->TAVERN_TIPS[_tipNumber + 1]).split("\r\n"), 4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Tavern::drawSell() {
|
||||
int titleLines = String(_title).split("\r\n").size();
|
||||
|
||||
centerText(String(_game->_res->TAVERN_TEXT[1]).split("\r\n"), titleLines + 2);
|
||||
}
|
||||
|
||||
} // End of namespace U1Dialogs
|
||||
} // End of namespace Ultima1
|
||||
} // End of namespace Ultima
|
||||
Reference in New Issue
Block a user