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engines/ultima/ultima1/u1dialogs/stats.h
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engines/ultima/ultima1/u1dialogs/stats.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_U1DIALOGS_STATS_H
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#define ULTIMA_ULTIMA1_U1DIALOGS_STATS_H
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#include "ultima/ultima1/u1dialogs/full_screen_dialog.h"
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#include "common/array.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace U1Dialogs {
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using Shared::CShowMsg;
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using Shared::CCharacterInputMsg;
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/**
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* Implements the stats/inventory dialog
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*/
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class Stats : public FullScreenDialog {
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DECLARE_MESSAGE_MAP;
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bool ShowMsg(CShowMsg *msg);
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bool CharacterInputMsg(CCharacterInputMsg *msg);
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public:
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/**
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* Contains the data for a single stat entry to display
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*/
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struct StatEntry {
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Common::String _line;
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byte _color;
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StatEntry() : _color(0) {}
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StatEntry(const Common::String &line, byte color) : _line(line), _color(color) {}
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};
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/**
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* Format a name/value text with dots between them
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* @param name Stat/item name
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* @param value The value/quantity
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* @returns The formatted display of name dots value
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*/
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static Common::String formatStat(const char *name, uint value);
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private:
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Common::Array<StatEntry> _stats;
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uint _startingIndex;
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private:
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/**
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* Loads the list of stats to display into an array
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*/
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void load();
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/**
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* Add a range of values into the stats list
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* @param names Stat names
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* @param values Values
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* @param start Starting index
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* @param end Ending index
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* @param equippedIndex Equipped item index, if applicable
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* @param row Starting text row
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* @returns Ending text row
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*/
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void addStats(const char *const *names, const uint *values, int start, int end, int equippedIndex = -1);
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public:
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CLASSDEF;
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/**
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* Constructor
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*/
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Stats(Ultima1Game *game) : FullScreenDialog(game), _startingIndex(0) {
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load();
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}
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/**
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* Draws the visual item on the screen
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*/
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void draw() override;
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};
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} // End of namespace U1Dialogs
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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