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engines/ultima/ultima1/u1dialogs/grocery.cpp
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engines/ultima/ultima1/u1dialogs/grocery.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/u1dialogs/grocery.h"
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#include "ultima/ultima1/core/resources.h"
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#include "ultima/ultima1/game.h"
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#include "ultima/shared/core/str.h"
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#include "ultima/shared/engine/messages.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace U1Dialogs {
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BEGIN_MESSAGE_MAP(Grocery, BuySellDialog)
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ON_MESSAGE(TextInputMsg)
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END_MESSAGE_MAP()
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Grocery::Grocery(Ultima1Game *game, int groceryNum) : BuySellDialog(game, game->_res->GROCERY_NAMES[groceryNum - 1]) {
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Shared::Character &c = *game->_party;
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_costPerPack = 5 - c._intelligence / 20;
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}
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void Grocery::setMode(BuySell mode) {
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switch (mode) {
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case BUY:
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addInfoMsg(Common::String::format("%s%s", _game->_res->ACTION_NAMES[19], _game->_res->BUY), false, true);
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_mode = BUY;
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setDirty();
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getInput(true, 3);
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break;
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case SELL:
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addInfoMsg(Common::String::format("%s%s", _game->_res->ACTION_NAMES[19], _game->_res->SELL), false, true);
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_mode = SELL;
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closeShortly();
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setDirty();
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break;
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default:
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BuySellDialog::setMode(mode);
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break;
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}
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}
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void Grocery::draw() {
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BuySellDialog::draw();
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Shared::Gfx::VisualSurface s = getSurface();
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Ultima1Game *game = getGame();
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switch (_mode) {
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case BUY:
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centerText(Common::String::format(game->_res->GROCERY_PACKS1, _costPerPack), 4);
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centerText(game->_res->GROCERY_PACKS2, 5);
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centerText(game->_res->GROCERY_PACKS3, 6);
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break;
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case SELL:
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centerText(game->_res->GROCERY_SELL, String(_title).split('\n').size() + 2);
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break;
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default:
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break;
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}
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}
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bool Grocery::TextInputMsg(CTextInputMsg *msg) {
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assert(_mode == BUY);
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Shared::Character &c = *_game->_party;
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uint amount = atoi(msg->_text.c_str());
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uint cost = amount * _costPerPack;
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if (msg->_escaped || !amount) {
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nothing();
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} else if (cost > c._coins) {
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cantAfford();
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} else {
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addInfoMsg(msg->_text);
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c._coins -= cost;
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c._food += amount * 10;
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addInfoMsg(Common::String::format(_game->_res->GROCERY_PACKS_FOOD, amount));
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_game->endOfTurn();
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hide();
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}
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return true;
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}
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} // End of namespace U1Dialogs
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} // End of namespace Ultima1
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} // End of namespace Ultima
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