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engines/ultima/ultima1/spells/spell.h
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engines/ultima/ultima1/spells/spell.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_U1DIALOGS_SPELL_H
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#define ULTIMA_ULTIMA1_U1DIALOGS_SPELL_H
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#include "ultima/shared/core/party.h"
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#include "ultima/ultima1/maps/map_base.h"
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#include "ultima/ultima1/maps/map_dungeon.h"
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namespace Ultima {
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namespace Ultima1 {
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class Ultima1Game;
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class Character;
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namespace Spells {
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enum SpellId {
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SPELL_PRAYER = 0, SPELL_OPEN = 1, SPELL_UNLOCK = 2, SPELL_MAGIC_MISSILE = 3, SPELL_STEAL = 4,
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SPELL_LADDER_DOWN = 5, SPELL_LADDER_UP = 6, SPELL_BLINK = 7, SPELL_CREATE = 8,
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SPELL_DESTROY = 9, SPELL_KILL = 10
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};
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/**
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* Base class for Ultima 1 spells
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*/
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class Spell : public Shared::Spell {
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protected:
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Ultima1Game *_game;
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Character *_character;
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SpellId _spellId;
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protected:
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/**
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* Adds a text string to the info area
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* @param text Text to add
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* @param newLine Whether to apply a newline at the end
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*/
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void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false);
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protected:
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/**
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* Constructor
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*/
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Spell(Ultima1Game *game, Character *c, SpellId spellId);
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public:
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/**
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* Change the quantity by a given amount
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*/
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void changeQuantity(int delta) override {
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_quantity = (uint)CLIP((int)_quantity + delta, 0, 255);
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}
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/**
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* Cast the spell outside of dungeons
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*/
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virtual void cast(Maps::MapBase *map);
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/**
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* Cast the spell in dungeons
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*/
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virtual void dungeonCast(Maps::MapDungeon *map);
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/**
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* Gets how much the weapon can be bought for
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*/
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uint getBuyCost() const;
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};
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} // End of namespace U1Dialogs
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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