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engines/ultima/ultima1/spells/spell.cpp
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62
engines/ultima/ultima1/spells/spell.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/spells/spell.h"
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#include "ultima/ultima1/game.h"
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#include "ultima/ultima1/core/party.h"
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#include "ultima/ultima1/core/resources.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Spells {
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Spell::Spell(Ultima1Game *game, Character *c, SpellId spellId) : _game(game),
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_character(c), _spellId(spellId) {
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_name = _game->_res->SPELL_NAMES[spellId];
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}
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void Spell::addInfoMsg(const Common::String &text, bool newLine, bool replaceLine) {
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Shared::CInfoMsg msg(text, newLine, replaceLine);
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msg.execute("Game");
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}
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void Spell::cast(Maps::MapBase *map) {
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// Most spells can't be used outside of dungeons
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addInfoMsg("");
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addInfoMsg(_game->_res->DUNGEON_SPELL_ONLY);
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_game->playFX(6);
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_game->endOfTurn();
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}
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void Spell::dungeonCast(Maps::MapDungeon *map) {
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// This is the fallback the spells call if it fails
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addInfoMsg(_game->_res->FAILED);
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_game->playFX(6);
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_game->endOfTurn();
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}
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uint Spell::getBuyCost() const {
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return (200 - _character->_wisdom) / 32 * _spellId;
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}
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} // End of namespace Spells
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} // End of namespace Ultima1
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} // End of namespace Ultima
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