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engines/ultima/ultima1/spells/blink.cpp
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53
engines/ultima/ultima1/spells/blink.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/spells/blink.h"
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#include "ultima/ultima1/game.h"
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#include "ultima/ultima1/core/resources.h"
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#include "ultima/ultima1/maps/map_tile.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Spells {
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Blink::Blink(Ultima1Game *game, Character *c) : Spell(game, c, SPELL_BLINK) {
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}
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void Blink::dungeonCast(Maps::MapDungeon *map) {
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Point newPos;
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Maps::U1MapTile tile;
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// Choose a random new location to teleport to
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do {
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newPos = Point(_game->getRandomNumber(1, 9), _game->getRandomNumber(1, 9));
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map->getTileAt(newPos, &tile);
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} while (newPos != map->getPosition() && tile._widget &&
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!tile._isBeams && !tile._isWall && !tile._isSecretDoor);
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// And teleport there
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addInfoMsg(_game->_res->TELEPORTED);
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map->setPosition(newPos);
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_game->endOfTurn();
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}
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} // End of namespace Spells
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} // End of namespace Ultima1
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} // End of namespace Ultima
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