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engines/ultima/ultima1/maps/map_tile.h
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engines/ultima/ultima1/maps/map_tile.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_MAPS_MAP_TILE_H
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#define ULTIMA_ULTIMA1_MAPS_MAP_TILE_H
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#include "ultima/shared/maps/map_tile.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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class DungeonItem;
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}
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namespace Maps {
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enum TileId {
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TILE_WATER = 0, TILE_GRASS = 1, TILE_WOODS = 2, TILE_MOUNTAINS = 3
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};
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class MapBase;
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class Ultima1Map;
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/**
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* Derived map tile class for Ultima 1 that adds extra properties
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*/
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class U1MapTile : public Shared::Maps::MapTile {
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private:
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MapBase *_map;
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public:
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int _locationNum;
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Widgets::DungeonItem *_item;
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public:
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/**
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* Constructor
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*/
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U1MapTile() : Shared::Maps::MapTile(), _item(0), _locationNum(-1), _map(nullptr) {}
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/**
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* Set the active map
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*/
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void setMap(MapBase *map) { _map = map; }
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/**
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* Clears tile data
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*/
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void clear() override;
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/**
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* Return true if the tile base is water
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*/
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bool isWater() const;
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/**
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* Return true if the tile base is grass
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*/
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bool isGrass() const;
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/**
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* Return true if the tile base is woods
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*/
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bool isWoods() const;
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/**
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* Return true if the tile base in the original map is water
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*/
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bool isOriginalWater() const;
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/**
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* Return true if the tile base in the original map is grass
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*/
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bool isOriginalGrass() const;
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/**
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* Return true if the tile base in the original map is woods
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*/
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bool isOriginalWoods() const;
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/**
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* Returns true if the tile is a ground type tool
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*/
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bool isGround() const;
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};
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} // End of namespace Maps
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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