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engines/ultima/ultima1/maps/map_overworld.h
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engines/ultima/ultima1/maps/map_overworld.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_MAP_MAP_OVERWORLD_H
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#define ULTIMA_ULTIMA1_MAP_MAP_OVERWORLD_H
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#include "ultima/ultima1/maps/map_base.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Maps {
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enum OverworldTile {
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OTILE_OCEAN = 0, OTILE_GRASS = 1, OTILE_WOODS = 2
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};
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class MapOverworld : public MapBase {
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private:
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/**
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* Load widget list for the map
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*/
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void loadWidgets();
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public:
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MapOverworld(Ultima1Game *game, Ultima1Map *map) : MapBase(game, map) {}
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~MapOverworld() override {}
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/**
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* Load the map
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*/
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void load(Shared::Maps::MapId mapId) override;
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/**
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* Returns whether the map wraps around to the other side at it's edges (i.e. the overworld)
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*/
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bool isMapWrapped() const override { return true; }
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/**
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* Shifts the viewport by a given delta
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*/
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void shiftViewport(const Point &delta) override;
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/**
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* Get the viewport position
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*/
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Point getViewportPosition(const Point &viewportSize) override;
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/**
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* Gets a point relative to the current position
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*/
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Point getDeltaPosition(const Point &delta) override;
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/**
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* Perform an attack in a direction
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* @param direction Direction
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* @param effectId Sound effect to play
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* @param maxDistance Maximum distance in the given direction
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* @param amount Damage amount
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* @param agility Agility threshold
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* @param widgetNa
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*/
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void attack(int direction, int effectId, uint maxDistance, uint amount, uint agility, const Common::String &hitWidget) override;
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/**
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* Board a transport
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*/
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void board() override;
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/**
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* Do an enter action
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*/
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void enter() override;
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/**
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* Do an inform action
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*/
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void inform() override;
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/**
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* Do an exit transport action
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*/
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void disembark() override;
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/**
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* Get the lands number the player is currently within
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*/
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uint getLandsNumber() const;
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/**
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* Adds a widget for the player being on foot, and sets it to the active player widget
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*/
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void addOnFoot();
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/**
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* Get the number of active enemy vessels
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*/
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uint getEnemyVesselCount() const;
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};
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} // End of namespace Maps
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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