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engines/ultima/ultima1/maps/map_dungeon.h
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170
engines/ultima/ultima1/maps/map_dungeon.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_MAP_MAP_DUNGEON_H
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#define ULTIMA_ULTIMA1_MAP_MAP_DUNGEON_H
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#include "ultima/ultima1/maps/map_base.h"
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#include "ultima/shared/core/rect.h"
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#include "common/random.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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class DungeonMonster;
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}
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namespace Maps {
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#define DUNGEON_WIDTH 11
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#define DUNGEON_HEIGHT 11
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enum DungeonTile {
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DTILE_HALLWAY = 0, DTILE_WALL = 1, DTILE_SECRET_DOOR = 2, DTILE_DOOR = 3, DTILE_LADDER_DOWN = 6,
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DTILE_LADDER_UP = 7, DTILE_BEAMS = 8
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};
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/**
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* Implements the dungeon map
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*/
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class MapDungeon : public MapBase {
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private:
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Common::RandomSource _random;
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uint _dungeonLevel; // Dungeon level number
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private:
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/**
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* Sets up a deterministic random seed for generating dungeon data
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*/
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void setRandomSeed();
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/**
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* Gets a deterministic random number based on a given seed. Used in dungeon generation
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* so that a given dungeon and level will always be built the same
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*/
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uint getDeterministicRandomNumber(uint min, uint max) { return min + _random.getRandomNumber(max - min); }
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/**
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* Called when the dungeon is being left
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*/
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void leavingDungeon();
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public:
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uint _dungeonExitHitPoints;
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public:
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MapDungeon(Ultima1Game *game, Ultima1Map *map) : MapBase(game, map), _random("UltimaDungeons"),
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_dungeonLevel(0), _dungeonExitHitPoints(0) {}
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~MapDungeon() override {}
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/**
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* Handles loading and saving viewport
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*/
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void synchronize(Common::Serializer &s) override;
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/**
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* Load the map
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*/
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void load(Shared::Maps::MapId mapId) override;
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/**
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* Gets a tile at a given position
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*/
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void getTileAt(const Point &pt, Shared::Maps::MapTile *tile, bool includePlayer = true) override;
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/**
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* Changes the dungeon level by a given delta amount, and generates a new map
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* @param delta Delta to change dungeon level by
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* @returns False if dungeon left, true if still within dungeon
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*/
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bool changeLevel(int delta) override;
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/**
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* Get the current map level
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*/
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uint getLevel() const override { return _dungeonLevel; }
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/**
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* Updates the map at the end of a turn
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*/
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void update() override;
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/**
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* Spawns a monster within dungeons
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*/
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void spawnMonster();
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/**
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* Spawns a monster at a given position in the dungeon map
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*/
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void spawnMonsterAt(const Point &pt);
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/**
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* Find a monster in the current direction being faced
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*/
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Widgets::DungeonMonster *findCreatureInCurrentDirection(uint maxDistance = 5);
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/**
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* Perform an attack in a direction
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* @param direction Direction
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* @param effectId Sound effect to play
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*/
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void attack(int direction, int effectId) override;
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/**
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* Perform an attack in a direction
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* @param direction Direction
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* @param effectId Sound effect to play
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* @param maxDistance Maximum distance in the given direction
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* @param amount Damage amount
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* @param agility Agility threshold
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* @param widgetNa
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*/
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void attack(int direction, int effectId, uint maxDistance, uint amount, uint agility, const Common::String &hitWidget) override;
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/**
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* Do an inform action
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*/
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void inform() override;
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/**
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* Do a climb action
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*/
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void climb() override;
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/**
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* Do an open action
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*/
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void open() override;
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/**
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* Do an unlock action
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*/
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void unlock() override { open(); }
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/**
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* Cast a specific spell
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*/
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void castSpell(uint spell) override;
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};
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} // End of namespace Maps
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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