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engines/ultima/ultima1/maps/map.h
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147
engines/ultima/ultima1/maps/map.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_MAPS_MAP_H
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#define ULTIMA_ULTIMA1_MAPS_MAP_H
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#include "ultima/shared/maps/map.h"
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#include "ultima/shared/maps/map_widget.h"
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#include "ultima/ultima1/maps/map_base.h"
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namespace Ultima {
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namespace Ultima1 {
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class Ultima1Game;
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namespace Maps {
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enum MapType {
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MAP_OVERWORLD = 0, MAP_CITY = 1, MAP_CASTLE = 2, MAP_DUNGEON = 3, MAP_UNKNOWN = 4
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};
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enum MapIdent {
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MAPID_OVERWORLD = 0
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};
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class Ultima1Map;
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class MapCity;
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class MapCastle;
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class MapDungeon;
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class MapOverworld;
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/**
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* Used to hold the total number of tiles surrounding location entrances
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*/
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struct SurroundingTotals {
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uint _water;
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uint _grass;
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uint _woods;
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/**
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* Constructor
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*/
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SurroundingTotals() : _water(0), _grass(0), _woods(0) {}
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/**
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* Loads the totals from a passed map
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*/
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void load(Ultima1Map *map);
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};
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/**
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* Ultima 1 map manager
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*/
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class Ultima1Map : public Shared::Maps::Map {
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private:
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// Ultima1Game *_game;
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MapCity *_mapCity;
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MapCastle *_mapCastle;
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MapDungeon *_mapDungeon;
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MapOverworld *_mapOverworld;
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public:
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MapType _mapType; // Type of map
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Point _worldPos; // Point in the world map, updated when entering locations
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uint _moveCounter; // Movement counter
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public:
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/**
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* Constructor
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*/
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Ultima1Map(Ultima1Game *game);
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/**
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* Destructor
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*/
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~Ultima1Map() override;
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/**
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* Clears all map data
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*/
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void clear() override;
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/**
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* Load a given map
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*/
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void load(Shared::Maps::MapId mapId) override;
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/**
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* Handles loading and saving the map's data
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*/
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void synchronize(Common::Serializer &s) override;
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/**
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* Action pass-throughs
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*/
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#define PASS_METHOD(NAME) void NAME() { static_cast<MapBase *>(_mapArea)->NAME(); }
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PASS_METHOD(board)
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PASS_METHOD(cast)
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PASS_METHOD(drop)
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PASS_METHOD(enter)
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PASS_METHOD(get)
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PASS_METHOD(hyperjump)
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PASS_METHOD(inform)
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PASS_METHOD(climb)
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PASS_METHOD(open)
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PASS_METHOD(steal)
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PASS_METHOD(talk)
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PASS_METHOD(unlock)
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PASS_METHOD(view)
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PASS_METHOD(disembark)
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void attack(int direction, int effectId) {
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static_cast<MapBase *>(_mapArea)->attack(direction, effectId);
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}
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/**
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* Handles dropping an amount of coins
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*/
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void dropCoins(uint amount);
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/**
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* Returns the overworld map
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*/
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MapOverworld *getOverworldMap() { return _mapOverworld; }
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};
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} // End of namespace Maps
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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