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engines/ultima/ultima1/game.h
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85
engines/ultima/ultima1/game.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_GAME_H
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#define ULTIMA_ULTIMA1_GAME_H
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#include "ultima/shared/early/game.h"
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#include "ultima/shared/gfx/visual_container.h"
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#include "ultima/ultima1/core/quests.h"
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namespace Ultima {
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namespace Ultima1 {
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enum VideoMode {
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VIDEOMODE_EGA = 0, VIDEOMODE_VGA = 1
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};
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enum CharacterClass {
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CLASS_FIGHTER = 0, CLASS_CLERIC = 1, CLASS_WIZARD = 2, CLASS_THIEF = 3
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};
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class GameResources;
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class Ultima1Game : public Shared::Game {
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DECLARE_MESSAGE_MAP;
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public:
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GameResources *_res;
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Shared::Gfx::VisualItem *_gameView;
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Shared::Gfx::VisualItem *_titleView;
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Shared::Gfx::VisualItem *_charGenView;
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uint _gems[4];
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Quests _quests;
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public:
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CLASSDEF;
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Ultima1Game();
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~Ultima1Game() override;
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/**
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* Handles loading and saving games
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*/
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void synchronize(Common::Serializer &s) override;
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/**
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* Returns true if the current video mode is VGA
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*/
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bool isVGA() const override { return _videoMode == VIDEOMODE_VGA; }
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/**
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* Called when the game starts
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*/
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void starting(bool isLoading) override;
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/**
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* Returns true if the game can currently be saved
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*/
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
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/**
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* Give some treasure
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*/
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void giveTreasure(int coins, int v2);
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};
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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