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engines/ultima/ultima1/core/quests.cpp
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61
engines/ultima/ultima1/core/quests.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* Foundation, In, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ultima/ultima1/core/quests.h"
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#include "ultima/ultima1/core/resources.h"
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#include "ultima/ultima1/game.h"
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namespace Ultima {
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namespace Ultima1 {
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Quests::Quests(Ultima1Game *game) {
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for (int idx = 0; idx < FLAGS_COUNT; ++idx)
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push_back(QuestFlag(game));
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}
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void Quests::synchronize(Common::Serializer &s) {
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for (uint idx = 0; idx < size(); ++idx)
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(*this)[idx].synchronize(s);
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}
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/*-------------------------------------------------------------------*/
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void QuestFlag::synchronize(Common::Serializer &s) {
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s.syncAsByte(_state);
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}
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void QuestFlag::start() {
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_state = IN_PROGRESS;
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}
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void QuestFlag::complete() {
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if (isInProgress()) {
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_state = COMPLETED;
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Shared::CInfoMsg msg(_game->_res->QUEST_COMPLETED, true);
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msg.execute(_game);
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_game->playFX(5);
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}
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}
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} // End of namespace Ultima1
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} // End of namespace Ultima
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