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engines/ultima/ultima1/core/debugger.cpp
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65
engines/ultima/ultima1/core/debugger.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/core/debugger.h"
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#include "ultima/shared/early/game.h"
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#include "ultima/shared/early/ultima_early.h"
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#include "ultima/shared/maps/map.h"
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namespace Ultima {
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namespace Ultima1 {
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static int strToInt(const char *s) {
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if (!*s)
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// No string at all
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return 0;
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else if (toupper(s[strlen(s) - 1]) != 'H')
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// Standard decimal string
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return atoi(s);
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// Hexadecimal string
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uint tmp = 0;
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int read = sscanf(s, "%xh", &tmp);
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if (read < 1)
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error("strToInt failed on string \"%s\"", s);
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return (int)tmp;
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}
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Debugger::Debugger() : GUI::Debugger() {
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registerCmd("spell", WRAP_METHOD(Debugger, cmdSpell));
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}
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bool Debugger::cmdSpell(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("spell <spell number>\n");
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return true;
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} else {
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int spellId = strToInt(argv[1]);
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Shared::Game *game = dynamic_cast<Shared::Game *>(g_vm->_game);
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assert(game);
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game->_map->castSpell(spellId);
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return false;
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}
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}
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} // End of namespace Ultima1
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} // End of namespace Ultima
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