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181
engines/ultima/ultima1/actions/move.cpp
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181
engines/ultima/ultima1/actions/move.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/actions/move.h"
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#include "ultima/ultima1/game.h"
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#include "ultima/ultima1/maps/map.h"
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#include "ultima/ultima1/widgets/transport.h"
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#include "ultima/ultima1/core/resources.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Actions {
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BEGIN_MESSAGE_MAP(Move, Action)
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ON_MESSAGE(MoveMsg)
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END_MESSAGE_MAP()
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bool Move::MoveMsg(CMoveMsg *msg) {
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Maps::Ultima1Map *map = getMap();
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if (map->_mapType == Maps::MAP_DUNGEON) {
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switch (msg->_direction) {
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case Shared::Maps::DIR_LEFT:
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dungeonTurnLeft();
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break;
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case Shared::Maps::DIR_RIGHT:
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dungeonTurnRight();
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break;
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case Shared::Maps::DIR_DOWN:
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dungeonTurnAround();
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break;
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case Shared::Maps::DIR_UP:
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dungeonMoveForward();
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break;
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}
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} else {
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Shared::Maps::MapWidget *player = map->getPlayerWidget();
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assert(player);
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// Figure out the new position
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Point delta;
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switch (msg->_direction) {
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case Shared::Maps::DIR_WEST:
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delta = Point(-1, 0);
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break;
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case Shared::Maps::DIR_EAST:
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delta = Point(1, 0);
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break;
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case Shared::Maps::DIR_NORTH:
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delta = Point(0, -1);
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break;
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case Shared::Maps::DIR_SOUTH:
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delta = Point(0, 1);
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break;
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}
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// Check if the player's widget type can move to the new position
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Point newPos = map->getDeltaPosition(delta);
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if (player->canMoveTo(newPos) == Shared::Maps::MapWidget::YES) {
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// Shift the viewport
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map->shiftViewport(delta);
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// Move to the new position
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player->moveTo(newPos);
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addInfoMsg(getRes()->DIRECTION_NAMES[msg->_direction - 1]);
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} else {
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// Nope, so show a blocked message
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addInfoMsg(getRes()->BLOCKED);
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playFX(1);
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}
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}
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endOfTurn();
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return true;
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}
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void Move::dungeonTurnLeft() {
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Maps::Ultima1Map *map = getMap();
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switch (map->getDirection()) {
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case Shared::Maps::DIR_LEFT:
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map->setDirection(Shared::Maps::DIR_DOWN);
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break;
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case Shared::Maps::DIR_RIGHT:
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map->setDirection(Shared::Maps::DIR_UP);
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break;
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case Shared::Maps::DIR_DOWN:
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map->setDirection(Shared::Maps::DIR_RIGHT);
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break;
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case Shared::Maps::DIR_UP:
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map->setDirection(Shared::Maps::DIR_LEFT);
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break;
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default:
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break;
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}
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addInfoMsg(getGame()->_res->DUNGEON_MOVES[Shared::Maps::DIR_LEFT - 1]);
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}
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void Move::dungeonTurnRight() {
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Maps::Ultima1Map *map = getMap();
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switch (map->getDirection()) {
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case Shared::Maps::DIR_LEFT:
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map->setDirection(Shared::Maps::DIR_UP);
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break;
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case Shared::Maps::DIR_RIGHT:
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map->setDirection(Shared::Maps::DIR_DOWN);
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break;
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case Shared::Maps::DIR_DOWN:
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map->setDirection(Shared::Maps::DIR_LEFT);
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break;
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case Shared::Maps::DIR_UP:
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map->setDirection(Shared::Maps::DIR_RIGHT);
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break;
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default:
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break;
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}
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addInfoMsg(getGame()->_res->DUNGEON_MOVES[Shared::Maps::DIR_RIGHT - 1]);
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}
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void Move::dungeonTurnAround() {
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Maps::Ultima1Map *map = getMap();
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switch (map->getDirection()) {
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case Shared::Maps::DIR_LEFT:
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map->setDirection(Shared::Maps::DIR_RIGHT);
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break;
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case Shared::Maps::DIR_RIGHT:
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map->setDirection(Shared::Maps::DIR_LEFT);
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break;
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case Shared::Maps::DIR_DOWN:
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map->setDirection(Shared::Maps::DIR_UP);
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break;
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case Shared::Maps::DIR_UP:
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map->setDirection(Shared::Maps::DIR_DOWN);
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break;
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default:
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break;
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}
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addInfoMsg(getGame()->_res->DUNGEON_MOVES[Shared::Maps::DIR_DOWN - 1]);
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}
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void Move::dungeonMoveForward() {
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Maps::Ultima1Map *map = getMap();
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Point delta = map->getDirectionDelta();
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Shared::Maps::MapWidget *player = map->getPlayerWidget();
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assert(player);
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if (player->canMoveTo(map->getPosition() + delta) != Shared::Maps::MapWidget::NO) {
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map->setPosition(map->getPosition() + delta);
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} else {
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playFX(0);
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}
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addInfoMsg(getGame()->_res->DUNGEON_MOVES[Shared::Maps::DIR_UP - 1]);
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}
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} // End of namespace Actions
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} // End of namespace Ultima1
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} // End of namespace Ultima
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