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engines/ultima/ultima0/views/info.h
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73
engines/ultima/ultima0/views/info.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA0_VIEWS_INFO_H
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#define ULTIMA0_VIEWS_INFO_H
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#include "ultima/ultima0/views/view.h"
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#include "ultima/ultima0/data/data.h"
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namespace Ultima {
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namespace Ultima0 {
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namespace Views {
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class Info : public View {
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class InfoObject : public UIElement {
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public:
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Common::String _text;
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int _id;
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public:
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InfoObject(Info *parent, const Common::Point &pt, int id, const Common::String &text);
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void draw() override;
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bool msgMouseDown(const MouseDownMessage &msg) override;
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};
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private:
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InfoObject _options[6] = {
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InfoObject(this, Common::Point(26, 4), 0, OBJECT_INFO[0]._name),
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InfoObject(this, Common::Point(26, 5), 1, OBJECT_INFO[1]._name),
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InfoObject(this, Common::Point(26, 6), 2, OBJECT_INFO[2]._name),
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InfoObject(this, Common::Point(26, 7), 3, OBJECT_INFO[3]._name),
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InfoObject(this, Common::Point(26, 8), 4, OBJECT_INFO[4]._name),
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InfoObject(this, Common::Point(26, 9), 5, OBJECT_INFO[5]._name)
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};
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protected:
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virtual void selectObject(int item) {
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}
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virtual void leave();
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public:
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Info(const char *viewName = "Info");
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~Info() override {}
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bool msgFocus(const FocusMessage &msg) override;
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bool msgUnfocus(const UnfocusMessage &msg) override;
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void draw() override;
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bool msgAction(const ActionMessage &msg) override;
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bool msgGame(const GameMessage &msg) override;
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};
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} // namespace Views
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} // namespace Ultima0
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} // namespace Ultima
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#endif
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