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136
engines/ultima/ultima0/views/create_character.cpp
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136
engines/ultima/ultima0/views/create_character.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima0/views/create_character.h"
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#include "ultima/ultima0/ultima0.h"
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namespace Ultima {
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namespace Ultima0 {
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namespace Views {
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bool CreateCharacter::msgFocus(const FocusMessage &msg) {
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g_engine->_player.init();
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_mode = LUCKY_NUMBER;
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_input = "";
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return true;
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}
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void CreateCharacter::draw() {
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auto s = getSurface();
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const auto &player = g_engine->_player;
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s.clear();
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// Lucky number
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s.writeString(Common::Point(1, 4), "Type thy Lucky Number.....");
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if (_mode == LUCKY_NUMBER)
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s.writeString(_input);
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else
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s.writeString(Common::String::format("%d", player._luckyNumber));
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// Level of play
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if (_mode >= LEVEL) {
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s.writeString(Common::Point(1, 6), "Level of play (1-10)......");
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if (_mode == LEVEL)
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s.writeString(_input);
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else
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s.writeString(Common::String::format("%d", player._skill));
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}
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// Stats
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if (_mode >= STATS) {
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for (int i = 0; i < MAX_ATTR; ++i) {
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Common::String line = ATTRIB_NAMES[i];
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while (line.size() < 15)
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line += ".";
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line += Common::String::format("%d", player._attr[i]);
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s.writeString(Common::Point(1, 9 + i), line);
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}
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s.writeString(Common::Point(0, 16), "Shallt thou play with these qualities?");
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}
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// Class selection
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if (_mode == CLASS) {
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s.writeString(Common::Point(0, 18), "And shalt thou be a Fighter or a Mage?");
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}
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}
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bool CreateCharacter::msgKeypress(const KeypressMessage &msg) {
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auto &player = g_engine->_player;
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if (_mode == LUCKY_NUMBER || _mode == LEVEL) {
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if (Common::isDigit(msg.ascii) && _input.size() < 6) {
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_input += msg.ascii;
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redraw();
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} else if (msg.keycode == Common::KEYCODE_BACKSPACE && _input.size() > 0) {
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_input.deleteLastChar();
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redraw();
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} else if (msg.keycode == Common::KEYCODE_RETURN && !_input.empty()) {
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if (_mode == LUCKY_NUMBER) {
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player._luckyNumber = atoi(_input.c_str());
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_input.clear();
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_mode = LEVEL;
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redraw();
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} else {
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player._skill = atoi(_input.c_str());
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if (player._skill >= 1 && player._skill <= 10) {
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_input.clear();
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_mode = STATS;
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player.rollAttributes();
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redraw();
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}
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}
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}
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} else if (msg.keycode == Common::KEYCODE_y) {
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_mode = CLASS;
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redraw();
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} else if (msg.keycode == Common::KEYCODE_n) {
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player.rollAttributes();
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redraw();
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} else if (_mode == CLASS && (msg.keycode == Common::KEYCODE_f ||
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msg.keycode == Common::KEYCODE_m)) {
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player._class = toupper(msg.ascii);
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characterDone();
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}
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return true;
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}
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bool CreateCharacter::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_ESCAPE) {
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replaceView("Title");
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return true;
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}
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return true;
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}
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void CreateCharacter::characterDone() {
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// Generate the world map
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g_engine->_worldMap.init(g_engine->_player);
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// Enter the town
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replaceView("Town");
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}
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} // namespace Views
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} // namespace Ultima0
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} // namespace Ultima
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