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138
engines/ultima/ultima0/ultima0.cpp
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138
engines/ultima/ultima0/ultima0.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "common/savefile.h"
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#include "engines/util.h"
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#include "graphics/paletteman.h"
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#include "ultima/ultima0/ultima0.h"
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#include "ultima/ultima0/console.h"
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namespace Ultima {
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namespace Ultima0 {
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static const byte PALETTE[][3] = {
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{ 0, 0, 0 }, // Black
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{ 0, 0, 255 }, // Blue
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{ 0, 255, 0 }, // Green,
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{ 0, 255, 255 }, // Cyan
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{ 255, 0, 0 }, // Red
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{ 255, 0, 255 }, // Purple
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{ 255, 255, 0 }, // Yellow
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{ 255, 255, 255 }, // White
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{ 255, 0, 128 }, // Rose
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{ 80, 80, 255 }, // Violet
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{ 180, 180, 180 }, // Grey
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{ 255, 80, 80 } // Orange
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};
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Ultima0Engine *g_engine;
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Ultima0Engine::Ultima0Engine(OSystem *syst, const Ultima::UltimaGameDescription *gameDesc) :
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Engine(syst), /*_gameDescription(gameDesc), */_randomSource("Ultima0"),
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_palette(&PALETTE[0][0], sizeof(PALETTE) / 3) {
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g_engine = this;
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}
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Ultima0Engine::~Ultima0Engine() {
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stopMidi();
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}
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Common::Error Ultima0Engine::run() {
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// Initialize the graphics
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initGraphics(DEFAULT_SCX, DEFAULT_SCY);
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g_system->getPaletteManager()->setPalette(_palette);
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// Set the debugger console
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setDebugger(new Console());
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MetaEngine::setKeybindingMode(KBMODE_MINIMAL);
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// Play the game
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runGame();
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return Common::kNoError;
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}
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bool Ultima0Engine::hasFeature(EngineFeature f) const {
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return (f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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bool Ultima0Engine::canSaveGameStateCurrently(Common::U32String *msg) {
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auto *view = focusedView();
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if (!view)
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return false;
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Common::String name = focusedView()->getName();
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return name == "WorldMap" || name == "Dungeon";
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}
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Common::Error Ultima0Engine::loadGameStream(Common::SeekableReadStream *stream) {
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Common::Serializer s(stream, nullptr);
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syncSavegame(s);
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stopMidi();
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replaceView(_player._level == 0 ? "WorldMap" : "Dungeon");
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return Common::kNoError;
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}
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Common::Error Ultima0Engine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
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Common::Serializer s(nullptr, stream);
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syncSavegame(s);
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return Common::kNoError;
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}
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void Ultima0Engine::syncSavegame(Common::Serializer &s) {
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_player.synchronize(s);
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_worldMap.synchronize(s);
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_dungeon.synchronize(s);
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}
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bool Ultima0Engine::savegamesExist() const {
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Common::String slotName = getSaveStateName(1);
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Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slotName);
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bool result = saveFile != nullptr;
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delete saveFile;
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return result;
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}
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void Ultima0Engine::playMidi(const char *name) {
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stopMidi();
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_music = new MusicPlayer(name);
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_music->playSMF(true);
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}
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void Ultima0Engine::stopMidi() {
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if (_music) {
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_music->stop();
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delete _music;
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_music = nullptr;
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}
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}
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} // namespace Ultima0
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} // namespace Ultima
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