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engines/ultima/ultima0/gfx/map.cpp
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142
engines/ultima/ultima0/gfx/map.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima0/gfx/map.h"
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#include "ultima/ultima0/ultima0.h"
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namespace Ultima {
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namespace Ultima0 {
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namespace Gfx {
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void Map::draw(Graphics::ManagedSurface *s, bool showAsMap) {
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const auto &player = g_engine->_player;
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const auto &map = g_engine->_worldMap;
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s->clear();
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int x, y, x1, y1, w, h, grid;
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Common::Rect r;
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grid = showAsMap ? WORLD_MAP_SIZE : (g_engine->isEnhanced() ? 7 : 3);
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w = s->w / grid; h = s->h / grid; // Get grid sizes
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for (x = 0; x < grid; x++) {
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for (y = 0; y < grid; y++) {
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r = Common::Rect(x * w, y * h, x * w + w - 1, y * h + h - 1);
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if (showAsMap) {
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// If map, not centered around us
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x1 = x, y1 = y;
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} else {
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// Which cell?
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x1 = player._worldPos.x - grid / 2 + x;
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y1 = player._worldPos.y - grid / 2 + y;
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}
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drawTile(s, r, map.read(x1, y1));
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// Draw us if we're there
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if (x1 == player._worldPos.x && y1 == player._worldPos.y)
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drawTile(s, r, WT_PLAYER);
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}
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}
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}
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#define HWColour(IDX) color = IDX
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#define X(n) (x1 + w * (n)/10)
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#define Y(n) (y1 + h * (n)/10)
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#define HWLine(X1, Y1, X2, Y2) s->drawLine(X1, Y1, X2, Y2, color)
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#define BOX(x1,y1,x2,y2) { HWLine(X(x1),Y(y1),X(x2),Y(y1));HWLine(X(x1),Y(y1),X(x1),Y(y2));HWLine(X(x2),Y(y2),X(x2),Y(y1));HWLine(X(x2),Y(y2),X(x1),Y(y2)); }
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void Map::drawTile(Graphics::ManagedSurface *s, const Common::Rect &r, int obj) {
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int x1 = r.left;
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int y1 = r.top;
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int w = r.width();
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int h = r.height();
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byte color = 0;
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// Decide on the object
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switch (obj) {
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case WT_SPACE:
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// Space does nothing at all
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break;
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case WT_MOUNTAIN:
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// Mountain the cracked effect
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HWColour(COL_MOUNTAIN);
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HWLine(X(2), Y(6), X(2), Y(10));
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HWLine(X(0), Y(8), X(2), Y(8));
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HWLine(X(2), Y(6), X(4), Y(6));
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HWLine(X(4), Y(6), X(4), Y(4));
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HWLine(X(2), Y(2), X(4), Y(4));
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HWLine(X(2), Y(2), X(2), Y(0));
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HWLine(X(2), Y(2), X(0), Y(2));
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HWLine(X(8), Y(4), X(4), Y(4));
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HWLine(X(8), Y(4), X(8), Y(0));
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HWLine(X(8), Y(2), X(10), Y(2));
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HWLine(X(6), Y(4), X(6), Y(8));
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HWLine(X(10), Y(8), X(6), Y(8));
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HWLine(X(8), Y(8), X(8), Y(10));
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break;
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case WT_TREE:
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// Tree is just a box
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HWColour(COL_TREE);
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BOX(3, 3, 7, 7);
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break;
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case WT_TOWN:
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// Town is 5 boxes
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HWColour(COL_TOWN);
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BOX(2, 2, 4, 4); BOX(4, 4, 6, 6); BOX(6, 6, 8, 8);
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BOX(6, 2, 8, 4); BOX(2, 6, 4, 8);
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break;
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case WT_DUNGEON:
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// Dungeon is a cross
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HWColour(COL_DUNGEON);
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HWLine(X(3), Y(3), X(7), Y(7));
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HWLine(X(7), Y(3), X(3), Y(7));
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break;
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case WT_BRITISH:
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// British castle
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HWColour(COL_BRITISH);
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HWLine(X(2), Y(2), X(8), Y(8));
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HWLine(X(8), Y(2), X(2), Y(8));
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BOX(0, 0, 10, 10);
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BOX(2, 2, 8, 8);
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break;
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case WT_PLAYER:
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// Player
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HWColour(COL_PLAYER);
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HWLine(X(4), Y(5), X(6), Y(5));
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HWLine(X(5), Y(4), X(5), Y(6));
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break;
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default:
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break;
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}
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}
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} // namespace Views
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} // namespace Ultima0
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} // namespace Ultima
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