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engines/ultima/ultima0/gfx/gfx_surface.h
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61
engines/ultima/ultima0/gfx/gfx_surface.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA0_GFX_SURFACE_H
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#define ULTIMA0_GFX_SURFACE_H
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#include "graphics/font.h"
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#include "graphics/managed_surface.h"
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#include "ultima/ultima0/gfx/font.h"
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namespace Ultima {
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namespace Ultima0 {
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namespace Gfx {
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class GfxSurface : public Graphics::ManagedSurface {
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private:
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Common::Point _textPos;
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byte _textColor = C_TEXT_DEFAULT;
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void newLine();
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public:
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GfxSurface() : Graphics::ManagedSurface() {}
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GfxSurface(Graphics::ManagedSurface &surf, const Common::Rect &bounds) : Graphics::ManagedSurface(surf, bounds) {}
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/**
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* Write some text to the surface
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*/
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void writeString(const Common::Point &pt, const Common::String &str,
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Graphics::TextAlign align = Graphics::kTextAlignLeft);
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void writeString(const Common::String &str, Graphics::TextAlign align = Graphics::kTextAlignLeft);
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void writeChar(uint32 chr);
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void setTextPos(const Common::Point &pt);
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byte setColor(byte color);
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byte setColor(byte r, byte g, byte b);
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};
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} // namespace Gfx
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} // namespace Ultima0
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} // namespace Ultima
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#endif
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