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engines/ultima/ultima0/gfx/font.h
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71
engines/ultima/ultima0/gfx/font.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA0_GFX_FONT_H
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#define ULTIMA0_GFX_FONT_H
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#include "common/rect.h"
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#include "graphics/managed_surface.h"
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#include "ultima/ultima0/data/defines.h"
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namespace Ultima {
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namespace Ultima0 {
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namespace Gfx {
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constexpr int GLYPH_HEIGHT = 16;
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constexpr int GLYPH_WIDTH = 16;
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constexpr int TEXT_WIDTH = DEFAULT_SCX / GLYPH_WIDTH;
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constexpr int TEXT_HEIGHT = DEFAULT_SCY / GLYPH_HEIGHT;
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class TextRect : public ::Common::Rect {
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public:
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TextRect() : ::Common::Rect() {}
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TextRect(int left_, int top_, int right_, int bottom_) :
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::Common::Rect(left_ * GLYPH_WIDTH, top_ * GLYPH_HEIGHT,
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(right_ + 1) * GLYPH_WIDTH, (bottom_ + 1) * GLYPH_HEIGHT) {}
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};
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class Font {
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private:
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/**
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* Returns true if a pixel is set in the source font data
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*/
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static bool _FONTPixelSet(const byte *Data, int x, int y);
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/**
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* Draw an angled line - this stops the squared corners on diagonals showing
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*/
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static void _FONTAngleDraw(Graphics::Surface *s, Common::Rect *rc,
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int w, int h, byte colour);
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public:
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/**
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* Draws a character onto the passed surface
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*/
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static void writeChar(Graphics::ManagedSurface *dst, uint32 chr,
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const Common::Point &textPos, byte textColor);
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};
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} // namespace Gfx
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} // namespace Ultima0
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} // namespace Ultima
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#endif
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