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engines/ultima/ultima0/data/monster_logic.h
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engines/ultima/ultima0/data/monster_logic.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA0_MONSTER_LOGIC_H
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#define ULTIMA0_MONSTER_LOGIC_H
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#include "ultima/ultima0/data/data.h"
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namespace Ultima {
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namespace Ultima0 {
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class MonsterLogic {
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private:
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/**
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* Shows a message in the dungeon status area
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*/
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static void showLines(const Common::String &msg);
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/**
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* Monster Attacks
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*/
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static int attack(MonsterEntry &m, PlayerInfo &p);
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/**
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* Monster Moves
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*/
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static void move(MonsterEntry &m, PlayerInfo &p, DungeonMapInfo &d);
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/**
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* Can monster move to a square
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*/
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static bool canMoveTo(DungeonMapInfo &d, int x, int y);
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/**
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* Monster Stealing
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*/
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static int steal(const Common::String &attackStr, MonsterEntry &m, PlayerInfo &p);
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public:
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/**
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* Check Monsters Attacking
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*/
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static void checkForAttacks(PlayerInfo &p, DungeonMapInfo &d);
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};
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} // namespace Ultima0
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} // namespace Ultima
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#endif
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