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engines/ultima/ultima0/data/data.h
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146
engines/ultima/ultima0/data/data.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA0_DATA_H
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#define ULTIMA0_DATA_H
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#include "common/array.h"
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#include "common/keyboard.h"
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#include "common/rect.h"
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#include "common/serializer.h"
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#include "ultima/ultima0/data/defines.h"
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namespace Ultima {
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namespace Ultima0 {
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enum Direction { DIR_NORTH, DIR_EAST, DIR_SOUTH, DIR_WEST };
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struct PlayerInfo;
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struct ObjectInfo {
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const char *_name;
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int _cost;
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int _maxDamage;
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int _action;
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};
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struct MonsterInfo {
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const char *_name;
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int _level;
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};
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extern const ObjectInfo OBJECT_INFO[];
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extern const MonsterInfo MONSTER_INFO[];
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extern const char *ATTRIB_NAMES[];
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extern const char *const DIRECTION_NAMES[];
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/**
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* Monster structure
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*/
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struct MonsterEntry {
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Common::Point _loc; // Position
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int _type = 0; // Monster type
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int _strength = 0; // Strength
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bool _alive = false; // Alive flag
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void synchronize(Common::Serializer &s);
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};
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/**
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* Dungeon Map Structure
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*/
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struct DungeonMapInfo {
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private:
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void addMonster(const PlayerInfo &player, int type);
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int generateContent(int c);
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public:
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byte _map[DUNGEON_MAP_SIZE][DUNGEON_MAP_SIZE] = {}; // Map information
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Common::Array<MonsterEntry> _monsters; // Monster records
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void create(const PlayerInfo &player);
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void synchronize(Common::Serializer &s);
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/**
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* Find Monster ID at given location
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*/
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int findMonster(const Common::Point &c) const;
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void addMonsterAtPos(const PlayerInfo &player, const Common::Point &pt, int type);
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};
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/**
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* Player structure
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*/
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struct PlayerInfo {
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char _name[MAX_NAME + 1] = {}; // Player Name
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Common::Point _worldPos; // World map position
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Common::Point _dungeonPos; // Dungeon map position
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Common::Point _dungeonDir; // Dungeon direction facing
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byte _class = '?'; // Player class (F or M)
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int _hpGain = 0; // HPs gained in dungeon
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int _level = 0; // Dungeon level, 0 = world map
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int _skill = 0; // Skill level
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int _task = 0; // Task set (-1 = none)
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bool _taskCompleted = 0; // Task completed
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uint32 _luckyNumber = 0; // Value used for seeding
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int _attr[MAX_ATTR] = {}; // Attribute values
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double _object[MAX_OBJ] = {}; // Object counts
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void init();
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void rollAttributes();
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void synchronize(Common::Serializer &s);
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/**
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* Return the dungeon facing direction
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*/
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Direction dungeonDir() const;
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/**
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* Sets the dungeon direction
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*/
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void setDungeonDir(Direction newDir);
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/**
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* Turn left in the dungeon
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*/
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void dungeonTurnLeft();
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/**
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* Turn right in the dungeon
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*/
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void dungeonTurnRight();
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};
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/**
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* World Map structure
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*/
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struct WorldMapInfo {
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byte _map[WORLD_MAP_SIZE][WORLD_MAP_SIZE] = {}; // Map information
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void init(PlayerInfo &p);
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int read(int x, int y) const;
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void synchronize(Common::Serializer &s);
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};
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} // namespace Ultima0
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} // namespace Ultima
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#endif
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