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169
engines/ultima/ultima0/console.cpp
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169
engines/ultima/ultima0/console.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima0/console.h"
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#include "ultima/ultima0/ultima0.h"
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namespace Ultima {
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namespace Ultima0 {
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Console::Console() : GUI::Debugger() {
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registerCmd("view", WRAP_METHOD(Console, cmdView));
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registerCmd("food", WRAP_METHOD(Console, cmdFood));
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registerCmd("hp", WRAP_METHOD(Console, cmdHP));
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registerCmd("gold", WRAP_METHOD(Console, cmdGold));
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registerCmd("demo", WRAP_METHOD(Console, cmdDemo));
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registerCmd("debug", WRAP_METHOD(Console, cmdDebug));
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registerCmd("monster", WRAP_METHOD(Console, cmdMonster));
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}
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Console::~Console() {
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}
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bool Console::cmdView(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("view <view name>\n");
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return true;
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} else {
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g_events->replaceView(argv[1]);
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return false;
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}
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}
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bool Console::cmdFood(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("food <amount>\n");
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return true;
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} else {
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g_engine->_player._object[OB_FOOD] = atoi(argv[1]);
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g_engine->focusedView()->redraw();
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return false;
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}
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}
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bool Console::cmdGold(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("gold <amount>\n");
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return true;
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} else {
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g_engine->_player._attr[AT_GOLD] = atoi(argv[1]);
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g_engine->focusedView()->redraw();
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return false;
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}
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}
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bool Console::cmdHP(int argc, const char **argv) {
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if (argc != 2) {
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debugPrintf("hp <amount>\n");
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return true;
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} else {
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g_engine->_player._attr[AT_HP] = atoi(argv[1]);
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g_engine->focusedView()->redraw();
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return false;
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}
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}
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bool Console::cmdDemo(int argc, const char **argv) {
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auto &p = g_engine->_player;
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auto &map = g_engine->_worldMap;
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p.init();
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Common::strcpy_s(p._name, "Demo"); // Characters Name
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p._class = 'F'; // Fighter
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p._luckyNumber = 42; // Always the same.....
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p._skill = 1; // Skill level 1
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p._task = 1; // Starting first task
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// Nice high attributes
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Common::fill(p._attr, p._attr + MAX_ATTR, 15);
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p._attr[AT_HP] = 18;
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p._attr[AT_GOLD] = 99;
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for (int i = 0; i < MAX_OBJ; i++) // Lots of nice objects
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p._object[i] = (i == OB_FOOD || i == OB_BOW) ? 999 : 4.0;
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p._level = 0;
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map.init(p);
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g_engine->replaceView("WorldMap");
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return false;
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}
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bool Console::cmdDebug(int argc, const char **argv) {
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auto &p = g_engine->_player;
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auto &map = g_engine->_worldMap;
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int i;
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p.init();
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Common::strcpy_s(p._name, "Debuggo"); // Characters Name
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p._class = 'F'; // Fighter
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p._luckyNumber = 42; // Always the same.....
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p._skill = 1; // Skill level 1
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p._task = 1; // Starting first task
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for (i = 0; i < MAX_ATTR; i++) // Nice high attributes
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p._attr[i] = 99;
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p._attr[AT_HP] = 999;
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p._attr[AT_GOLD] = 9999;
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for (i = 0; i < MAX_OBJ; i++) // Lots of nice objects
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p._object[i] = (i == OB_FOOD || i == OB_BOW) ? 9999.9 : 99.0;
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p._level = 0;
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map.init(p);
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g_engine->replaceView("WorldMap");
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return false;
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}
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bool Console::cmdMonster(int argc, const char **argv) {
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const auto &player = g_engine->_player;
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auto &dungeon = g_engine->_dungeon;
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if (argc != 2) {
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debugPrintf("monster <1 to 10>\n");
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return true;
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} else if (player._level == 0) {
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debugPrintf("Not in a dungeon.\n");
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return true;
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} else {
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Common::Point pt = player._dungeonPos + player._dungeonDir;
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if (!ISWALKTHRU(dungeon._map[pt.x][pt.y])) {
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debugPrintf("No free spot in front of player.\n");
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return true;
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} else {
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int num = atoi(argv[1]);
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if (num >= 1 && num <= 10) {
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dungeon.addMonsterAtPos(player, pt, num);
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g_events->send("Dungeon", GameMessage("ENDOFTURN"));
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return false;
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} else {
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debugPrintf("Invalid monster number.\n");
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return true;
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}
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}
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}
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}
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} // namespace Ultima0
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} // namespace Ultima
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