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engines/ultima/shared/maps/map_widget.cpp
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117
engines/ultima/shared/maps/map_widget.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/maps/map_widget.h"
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#include "ultima/shared/maps/map_base.h"
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#include "ultima/shared/maps/map_tile.h"
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#include "ultima/shared/early/game.h"
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#include "ultima/shared/gfx/visual_item.h"
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namespace Ultima {
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namespace Shared {
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namespace Maps {
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EMPTY_MESSAGE_MAP(MapWidget, MessageTarget);
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Direction MapWidget::directionFromKey(Common::KeyCode keycode) {
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switch (keycode) {
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case Common::KEYCODE_LEFT:
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case Common::KEYCODE_KP4:
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return DIR_WEST;
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case Common::KEYCODE_RIGHT:
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case Common::KEYCODE_KP6:
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return DIR_EAST;
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case Common::KEYCODE_UP:
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case Common::KEYCODE_KP8:
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return DIR_NORTH;
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case Common::KEYCODE_DOWN:
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case Common::KEYCODE_KP2:
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return DIR_SOUTH;
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default:
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return DIR_NONE;
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}
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}
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void MapWidget::synchronize(Common::Serializer &s) {
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s.syncAsUint16LE(_position.x);
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s.syncAsSint16LE(_position.y);
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s.syncAsByte(_direction);
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s.syncString(_name);
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}
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void MapWidget::addInfoMsg(const Common::String &text, bool newLine, bool replaceLine) {
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CInfoMsg msg(text, newLine, replaceLine);
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msg.execute(_game->getView());
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}
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MapWidget::CanMove MapWidget::canMoveTo(const Point &destPos) {
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if (destPos.x < 0 || destPos.y < 0 || destPos.x >= (int)_map->width() || destPos.y >= (int)_map->height()) {
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// If the map is fixed, allow moving beyond it's edges so it can be left
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if (!_map->isMapWrapped())
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return YES;
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}
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// Get the details of the position
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MapTile destTile;
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_map->getTileAt(destPos, &destTile);
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// If there's a widget blocking the tile, return false
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if (destTile._widget && destTile._widget->isBlocking())
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return NO;
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return UNSET;
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}
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void MapWidget::moveTo(const Point &destPos, Direction dir) {
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// If no direction is specified, we'll need to figure it out relative to the old position
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if (dir == DIR_NONE) {
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Point delta = destPos - _position;
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if (ABS(delta.x) > ABS(delta.y))
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_direction = delta.x > 0 ? DIR_EAST : DIR_WEST;
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else if (delta.y != 0)
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_direction = delta.y > 0 ? DIR_SOUTH : DIR_NORTH;
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} else {
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_direction = dir;
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}
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// Set new location
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_position = destPos;
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// Handle wrap around if need be on maps that wrap
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if (_map->isMapWrapped()) {
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if (_position.x < 0)
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_position.x += _map->width();
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else if (_position.x >= (int)_map->width())
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_position.x -= _map->width();
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if (_position.y < 0)
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_position.y += _map->height();
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else if (_position.y >= (int)_map->height())
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_position.y -= _map->height();
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}
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}
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} // End of namespace Maps
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} // End of namespace Shared
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} // End of namespace Ultima
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