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engines/ultima/shared/gfx/visual_surface.h
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engines/ultima/shared/gfx/visual_surface.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_SHARED_GFX_VISUAL_SURFACE_H
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#define ULTIMA_SHARED_GFX_VISUAL_SURFACE_H
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#include "graphics/managed_surface.h"
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#include "ultima/shared/core/named_item.h"
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#include "ultima/shared/core/rect.h"
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#include "ultima/shared/gfx/screen.h"
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namespace Ultima {
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namespace Shared {
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class GameBase;
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namespace Gfx {
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class Font;
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class VisualSurface : public Graphics::ManagedSurface {
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private:
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Rect _bounds;
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Point _textPos;
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byte _textColor;
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byte _bgColor;
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public:
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/**
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* Constructor
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*/
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VisualSurface(const Graphics::ManagedSurface &src, const Rect &bounds, GameBase *game = nullptr);
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/**
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* Draws a point on the surface
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*/
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void drawPoint(const Point &pt, byte color);
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/**
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* Set the position for writing text to
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*/
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void setTextPos(const Point &pt) { _textPos = pt; }
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/**
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* Write out a string
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*/
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void writeString(const Common::String &msg, const Point &pt, int color = -1, int bgColor = -1);
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/**
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* Write out a string
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*/
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void writeString(const Common::String &msg, int color = -1, int bgColor = -1);
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/**
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* Draw a character
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*/
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void writeChar(unsigned char c, const Point &pt, int color = -1, int bgColor = -1);
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/**
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* Draw a character
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*/
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void writeChar(unsigned char c, int color = -1, int bgColor = -1);
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/**
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* Get the current font height
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*/
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size_t fontHeight();
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};
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} // End of namespace Gfx
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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