Initial commit
This commit is contained in:
140
engines/ultima/shared/gfx/visual_container.cpp
Normal file
140
engines/ultima/shared/gfx/visual_container.cpp
Normal file
@@ -0,0 +1,140 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "ultima/shared/gfx/visual_container.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Shared {
|
||||
namespace Gfx {
|
||||
|
||||
BEGIN_MESSAGE_MAP(VisualContainer, VisualItem)
|
||||
ON_MESSAGE(MouseButtonDownMsg)
|
||||
ON_MESSAGE(MouseButtonUpMsg)
|
||||
ON_MESSAGE(MouseMoveMsg)
|
||||
ON_MESSAGE(MouseDoubleClickMsg)
|
||||
ON_MESSAGE(MouseWheelMsg)
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
|
||||
bool VisualContainer::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
|
||||
if (msg->_buttons & MB_LEFT) {
|
||||
_mouseFocusItem = handleMouseMsg(msg);
|
||||
return _mouseFocusItem != nullptr;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VisualContainer::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
|
||||
if (msg->_buttons & MB_LEFT) {
|
||||
bool result = handleMouseMsg(msg) != nullptr;
|
||||
_mouseFocusItem = nullptr;
|
||||
return result;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VisualContainer::MouseDoubleClickMsg(CMouseDoubleClickMsg *msg) {
|
||||
if (msg->_buttons & MB_LEFT)
|
||||
return handleMouseMsg(msg);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VisualContainer::MouseWheelMsg(CMouseWheelMsg *msg) {
|
||||
return handleMouseMsg(msg);
|
||||
}
|
||||
|
||||
bool VisualContainer::MouseMoveMsg(CMouseMoveMsg *msg) {
|
||||
if (msg->_buttons & MB_LEFT)
|
||||
return handleMouseMsg(msg);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VisualContainer::MouseDragMsg(CMouseDragMsg *msg) {
|
||||
return handleMouseMsg(msg);
|
||||
}
|
||||
|
||||
VisualItem *VisualContainer::handleMouseMsg(CMouseMsg *msg) {
|
||||
if (_mouseFocusItem) {
|
||||
// An item currently has focus, so pass all events directly to
|
||||
// it, irrespective of whether the mouse is still in it or not
|
||||
msg->execute(_mouseFocusItem);
|
||||
return _mouseFocusItem;
|
||||
|
||||
} else {
|
||||
// Iterate through each child and pass the message to the first
|
||||
// immediate child the mouse position falls within
|
||||
for (TreeItem *child = getFirstChild(); child; child = child->getNextSibling()) {
|
||||
VisualItem *item = dynamic_cast<VisualItem *>(child);
|
||||
if (item && item->getBounds().contains(msg->_mousePos)) {
|
||||
if (msg->execute(item))
|
||||
return item;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void VisualContainer::draw() {
|
||||
// If the overall container is dirty, clear it
|
||||
if (_isDirty)
|
||||
getSurface().clear();
|
||||
|
||||
// Iterate through each child and draw any dirty visual items
|
||||
for (TreeItem *child = getFirstChild(); child; child = child->getNextSibling()) {
|
||||
VisualItem *item = dynamic_cast<VisualItem *>(child);
|
||||
if (item && item->isDirty())
|
||||
item->draw();
|
||||
}
|
||||
|
||||
_isDirty = false;
|
||||
}
|
||||
|
||||
void VisualContainer::setDirty(bool dirty) {
|
||||
for (TreeItem *child = getFirstChild(); child; child = child->getNextSibling()) {
|
||||
VisualItem *item = dynamic_cast<VisualItem *>(child);
|
||||
if (item)
|
||||
item->setDirty(dirty);
|
||||
}
|
||||
|
||||
VisualItem::setDirty(dirty);
|
||||
}
|
||||
|
||||
bool VisualContainer::isDirty() const {
|
||||
if (_isDirty)
|
||||
return true;
|
||||
|
||||
for (TreeItem *child = getFirstChild(); child; child = child->getNextSibling()) {
|
||||
VisualItem *item = dynamic_cast<VisualItem *>(child);
|
||||
if (item && item->isDirty())
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // End of namespace Gfx
|
||||
} // End of namespace Shared
|
||||
} // End of namespace Ultima
|
||||
Reference in New Issue
Block a user