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engines/ultima/shared/gfx/text_input.h
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68
engines/ultima/shared/gfx/text_input.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_GFX_TEXT_INPUT_H
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#define ULTIMA_GFX_TEXT_INPUT_H
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#include "ultima/shared/gfx/popup.h"
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namespace Ultima {
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namespace Shared {
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namespace Gfx {
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/**
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* Text input control
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*/
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class TextInput : public Popup {
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DECLARE_MESSAGE_MAP;
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bool KeypressMsg(CKeypressMsg *msg);
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private:
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bool _isNumeric;
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size_t _maxCharacters;
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Common::String _text;
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byte _color;
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public:
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CLASSDEF;
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TextInput(GameBase *game) : Popup(game), _isNumeric(false), _maxCharacters(0), _color(0) {}
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/**
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* Draws the visual item on the screen
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*/
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void draw() override;
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/**
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* Show the text input
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* @param pt Position of the input
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* @param maxCharacters Maximum length of input
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* @param color Text color
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* @param respondTo Element to send any response to when the popup closes.
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* If not provided, any response goes to the active view
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* @remarks Generates a TextInputMsg message with the text when Enter or escape is pressed
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*/
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void show(const Point &pt, bool isNumeric, size_t maxCharacters, byte color,
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TreeItem *respondTo = nullptr);
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};
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} // End of namespace Gfx
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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